Add shouldBeSeamless to setFrameRate
This CL adds a new parameter shouldBeSeamless to the existing
setFrameRate APIs. This parameter indicates whether the desired
refresh rate should be achieved only seamlessly or also switches
with visual interruptions for the user are allowed. The default
value of the new parameter is "true".
Test: atest RefreshRateConfigsTest
Test: atest SetFrameRateTest
Test: atest libsurfaceflinger_unittest
Test: atest libgui_test
Bug: 161776961
Change-Id: I0df16e09f77c8c198fd3733fb581a2aaadfed685
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 2300e81..7741d8c 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -85,7 +85,7 @@
void update(const sp<SurfaceControl>& surface, uint32_t width, uint32_t height);
void flushShadowQueue() { mFlushShadowQueue = true; }
- status_t setFrameRate(float frameRate, int8_t compatibility);
+ status_t setFrameRate(float frameRate, int8_t compatibility, bool shouldBeSeamless);
status_t setFrameTimelineVsync(int64_t frameTimelineVsyncId);
virtual ~BLASTBufferQueue() = default;