[RenderEngine] Move RenderEngine to libs/renderengine

To do side-by-side comparison between readback buffer from hardware composer
and client target of RenderEngine, we need RenderEngine to be accessible in
VTS, which means RenderEngine should be part of VNDK. This patch moves
RenderEngine out of SurfaceFlinger to libs/renderengine.

BUG: 112585051
Test: build, flash, boot and do some display validation
Change-Id: Ib6b302eaad04c7cc6c5bae39b1d25b38be188d01
diff --git a/libs/renderengine/gl/GLSurface.h b/libs/renderengine/gl/GLSurface.h
new file mode 100644
index 0000000..092d371
--- /dev/null
+++ b/libs/renderengine/gl/GLSurface.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <cstdint>
+
+#include <EGL/egl.h>
+#include <android-base/macros.h>
+#include <renderengine/Surface.h>
+
+struct ANativeWindow;
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GLES20RenderEngine;
+
+class GLSurface final : public renderengine::Surface {
+public:
+    GLSurface(const GLES20RenderEngine& engine);
+    ~GLSurface() override;
+
+    // renderengine::Surface implementation
+    void setCritical(bool enable) override { mCritical = enable; }
+    void setAsync(bool enable) override { mAsync = enable; }
+
+    void setNativeWindow(ANativeWindow* window) override;
+    void swapBuffers() const override;
+
+    int32_t queryRedSize() const override;
+    int32_t queryGreenSize() const override;
+    int32_t queryBlueSize() const override;
+    int32_t queryAlphaSize() const override;
+
+    bool getAsync() const { return mAsync; }
+    EGLSurface getEGLSurface() const { return mEGLSurface; }
+
+    int32_t getWidth() const override;
+    int32_t getHeight() const override;
+
+private:
+    EGLint queryConfig(EGLint attrib) const;
+
+    EGLDisplay mEGLDisplay;
+    EGLConfig mEGLConfig;
+
+    bool mCritical = false;
+    bool mAsync = false;
+
+    int32_t mSurfaceWidth = 0;
+    int32_t mSurfaceHeight = 0;
+
+    ANativeWindow* mWindow = nullptr;
+    EGLSurface mEGLSurface = EGL_NO_SURFACE;
+
+    DISALLOW_COPY_AND_ASSIGN(GLSurface);
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android