[RenderEngine] Move RenderEngine to libs/renderengine

To do side-by-side comparison between readback buffer from hardware composer
and client target of RenderEngine, we need RenderEngine to be accessible in
VTS, which means RenderEngine should be part of VNDK. This patch moves
RenderEngine out of SurfaceFlinger to libs/renderengine.

BUG: 112585051
Test: build, flash, boot and do some display validation
Change-Id: Ib6b302eaad04c7cc6c5bae39b1d25b38be188d01
diff --git a/libs/renderengine/gl/GLExtensions.h b/libs/renderengine/gl/GLExtensions.h
new file mode 100644
index 0000000..382c23a
--- /dev/null
+++ b/libs/renderengine/gl/GLExtensions.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_GLEXTENSION_H
+#define ANDROID_SF_GLEXTENSION_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <utils/Singleton.h>
+#include <utils/String8.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GLExtensions : public Singleton<GLExtensions> {
+    friend class Singleton<GLExtensions>;
+
+    bool mHasNoConfigContext = false;
+    bool mHasNativeFenceSync = false;
+    bool mHasFenceSync = false;
+    bool mHasWaitSync = false;
+    bool mHasProtectedContent = false;
+    bool mHasContextPriority = false;
+
+    String8 mVendor;
+    String8 mRenderer;
+    String8 mVersion;
+    String8 mExtensions;
+
+    String8 mEGLVersion;
+    String8 mEGLExtensions;
+
+    GLExtensions(const GLExtensions&);
+    GLExtensions& operator=(const GLExtensions&);
+
+protected:
+    GLExtensions() = default;
+
+public:
+    bool hasNoConfigContext() const { return mHasNoConfigContext; }
+    bool hasNativeFenceSync() const { return mHasNativeFenceSync; }
+    bool hasFenceSync() const { return mHasFenceSync; }
+    bool hasWaitSync() const { return mHasWaitSync; }
+    bool hasProtectedContent() const { return mHasProtectedContent; }
+    bool hasContextPriority() const { return mHasContextPriority; }
+
+    void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
+                           GLubyte const* extensions);
+    char const* getVendor() const;
+    char const* getRenderer() const;
+    char const* getVersion() const;
+    char const* getExtensions() const;
+
+    void initWithEGLStrings(char const* eglVersion, char const* eglExtensions);
+    char const* getEGLVersion() const;
+    char const* getEGLExtensions() const;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
+
+#endif // ANDROID_SF_GLEXTENSION_H