Add MRR guard logic to SF scheduler
Uses a flag to guard the new dVRR scheduler features
from MRR devices. This is to easily allow development on
dVRR devices and MRR devices separately.
Bug: 330224639
Test: atest libsurfaceflinger_unittest
Test: atest CtsSurfaceControlTestsStaging
Test: dumpsys and observe no category or GTE
Change-Id: I8be520b5630c1a8fbde5f0fb2265e803e46983a8
diff --git a/services/surfaceflinger/Scheduler/LayerHistory.cpp b/services/surfaceflinger/Scheduler/LayerHistory.cpp
index b8d5e76..974c837 100644
--- a/services/surfaceflinger/Scheduler/LayerHistory.cpp
+++ b/services/surfaceflinger/Scheduler/LayerHistory.cpp
@@ -40,14 +40,15 @@
namespace {
-bool isLayerActive(const LayerInfo& info, nsecs_t threshold) {
+bool isLayerActive(const LayerInfo& info, nsecs_t threshold, bool isVrrDevice) {
if (FlagManager::getInstance().misc1() && !info.isVisible()) {
return false;
}
// Layers with an explicit frame rate or frame rate category are kept active,
// but ignore NoVote.
- if (info.getSetFrameRateVote().isValid() && !info.getSetFrameRateVote().isNoVote()) {
+ const auto frameRate = info.getSetFrameRateVote();
+ if (frameRate.isValid() && !frameRate.isNoVote() && frameRate.isVoteValidForMrr(isVrrDevice)) {
return true;
}
@@ -194,7 +195,7 @@
std::lock_guard lock(mLock);
- partitionLayers(now);
+ partitionLayers(now, selector.isVrrDevice());
for (const auto& [key, value] : mActiveLayerInfos) {
auto& info = value.second;
@@ -236,7 +237,7 @@
return summary;
}
-void LayerHistory::partitionLayers(nsecs_t now) {
+void LayerHistory::partitionLayers(nsecs_t now, bool isVrrDevice) {
ATRACE_CALL();
const nsecs_t threshold = getActiveLayerThreshold(now);
@@ -244,7 +245,7 @@
LayerInfos::iterator it = mInactiveLayerInfos.begin();
while (it != mInactiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
- if (isLayerActive(*info, threshold)) {
+ if (isLayerActive(*info, threshold, isVrrDevice)) {
// move this to the active map
mActiveLayerInfos.insert({it->first, std::move(it->second)});
@@ -262,7 +263,7 @@
it = mActiveLayerInfos.begin();
while (it != mActiveLayerInfos.end()) {
auto& [layerUnsafe, info] = it->second;
- if (isLayerActive(*info, threshold)) {
+ if (isLayerActive(*info, threshold, isVrrDevice)) {
// Set layer vote if set
const auto frameRate = info->getSetFrameRateVote();
@@ -305,7 +306,7 @@
trace(*info, gameFrameRateOverrideVoteType,
gameModeFrameRateOverride.getIntValue());
}
- } else if (frameRate.isValid()) {
+ } else if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) {
info->setLayerVote({setFrameRateVoteType, frameRate.vote.rate,
frameRate.vote.seamlessness, frameRate.category});
if (CC_UNLIKELY(mTraceEnabled)) {
@@ -321,14 +322,30 @@
gameDefaultFrameRateOverride.getIntValue());
}
} else {
+ if (frameRate.isValid() && !frameRate.isVoteValidForMrr(isVrrDevice)) {
+ ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s "
+ "%s %s",
+ info->getName().c_str(),
+ ftl::enum_string(frameRate.vote.type).c_str(),
+ to_string(frameRate.vote.rate).c_str(),
+ ftl::enum_string(frameRate.category).c_str());
+ }
info->resetLayerVote();
}
} else {
- if (frameRate.isValid()) {
+ if (frameRate.isValid() && frameRate.isVoteValidForMrr(isVrrDevice)) {
const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote;
info->setLayerVote({type, frameRate.vote.rate, frameRate.vote.seamlessness,
frameRate.category});
} else {
+ if (!frameRate.isVoteValidForMrr(isVrrDevice)) {
+ ATRACE_FORMAT_INSTANT("Reset layer to ignore explicit vote on MRR %s: %s "
+ "%s %s",
+ info->getName().c_str(),
+ ftl::enum_string(frameRate.vote.type).c_str(),
+ to_string(frameRate.vote.rate).c_str(),
+ ftl::enum_string(frameRate.category).c_str());
+ }
info->resetLayerVote();
}
}