Add VNDK API to access AHardwareBuffer from ANativeWindowBuffer
this is to allow vendors to use AHardwareBuffer’s
lock/unlock on buffer dequeued from an
ANativeWindow.
Test: compiled
Bug: 36866217
Change-Id: If630105572ae0e57f6fda19c13e82150f415ed6b
diff --git a/libs/nativewindow/ANativeWindow.cpp b/libs/nativewindow/ANativeWindow.cpp
index c0c4ac0..6c67cf8 100644
--- a/libs/nativewindow/ANativeWindow.cpp
+++ b/libs/nativewindow/ANativeWindow.cpp
@@ -25,6 +25,8 @@
#include <private/android/AHardwareBufferHelpers.h>
+#include <ui/GraphicBuffer.h>
+
using namespace android;
static int32_t query(ANativeWindow* window, int what) {
@@ -105,6 +107,10 @@
* vndk-stable
**************************************************************************************************/
+AHardwareBuffer* ANativeWindowBuffer_getHardwareBuffer(ANativeWindowBuffer* anwb) {
+ return AHardwareBuffer_from_GraphicBuffer(static_cast<GraphicBuffer*>(anwb));
+}
+
int ANativeWindow_OemStorageSet(ANativeWindow* window, uint32_t slot, intptr_t value) {
if (slot < 4) {
window->oem[slot] = value;