Move things in InputWindowInfo to enum classes
Also introduce a new Flag class to make it possible to deal with flags
while treating the individual flags as part of an enum class in a type
safe manner.
Bug: 160010896
Test: atest inputflinger_tests, atest libinput_tests
Change-Id: I915a1c1e3b31f1c0fd99b83ba5fad7e537cd6f84
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 67becab..70822bd 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -67,12 +67,14 @@
#include "MonitoredProducer.h"
#include "SurfaceFlinger.h"
#include "TimeStats/TimeStats.h"
+#include "input/InputWindow.h"
#define DEBUG_RESIZE 0
namespace android {
using base::StringAppendF;
+using namespace android::flag_operators;
std::atomic<int32_t> Layer::sSequence{1};
@@ -80,7 +82,8 @@
: mFlinger(args.flinger),
mName(args.name),
mClientRef(args.client),
- mWindowType(args.metadata.getInt32(METADATA_WINDOW_TYPE, 0)) {
+ mWindowType(static_cast<InputWindowInfo::Type>(
+ args.metadata.getInt32(METADATA_WINDOW_TYPE, 0))) {
uint32_t layerFlags = 0;
if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden;
if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque;
@@ -2371,9 +2374,8 @@
mDrawingState.inputInfo.name = getName();
mDrawingState.inputInfo.ownerUid = mCallingUid;
mDrawingState.inputInfo.ownerPid = mCallingPid;
- mDrawingState.inputInfo.inputFeatures =
- InputWindowInfo::INPUT_FEATURE_NO_INPUT_CHANNEL;
- mDrawingState.inputInfo.layoutParamsFlags = InputWindowInfo::FLAG_NOT_TOUCH_MODAL;
+ mDrawingState.inputInfo.inputFeatures = InputWindowInfo::Feature::NO_INPUT_CHANNEL;
+ mDrawingState.inputInfo.flags = InputWindowInfo::Flag::NOT_TOUCH_MODAL;
mDrawingState.inputInfo.displayId = getLayerStack();
}
@@ -2575,7 +2577,7 @@
}
// Cloned layers shouldn't handle watch outside since their z order is not determined by
// WM or the client.
- mDrawingState.inputInfo.layoutParamsFlags &= ~InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH;
+ mDrawingState.inputInfo.flags &= ~InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH;
}
void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) {