Move things in InputWindowInfo to enum classes
Also introduce a new Flag class to make it possible to deal with flags
while treating the individual flags as part of an enum class in a type
safe manner.
Bug: 160010896
Test: atest inputflinger_tests, atest libinput_tests
Change-Id: I915a1c1e3b31f1c0fd99b83ba5fad7e537cd6f84
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 86b4868..c749806 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -29,6 +29,7 @@
#include <vector>
using android::base::StringPrintf;
+using namespace android::flag_operators;
namespace android::inputdispatcher {
@@ -766,8 +767,7 @@
mInfo.token = token;
mInfo.id = sId++;
mInfo.name = name;
- mInfo.layoutParamsFlags = 0;
- mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION;
+ mInfo.type = InputWindowInfo::Type::APPLICATION;
mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT;
mInfo.frameLeft = 0;
mInfo.frameTop = 0;
@@ -783,7 +783,6 @@
mInfo.paused = false;
mInfo.ownerPid = INJECTOR_PID;
mInfo.ownerUid = INJECTOR_UID;
- mInfo.inputFeatures = 0;
mInfo.displayId = displayId;
}
@@ -806,7 +805,7 @@
mInfo.addTouchableRegion(frame);
}
- void setLayoutParamFlags(int32_t flags) { mInfo.layoutParamsFlags = flags; }
+ void setFlags(Flags<InputWindowInfo::Flag> flags) { mInfo.flags = flags; }
void setWindowScale(float xScale, float yScale) {
mInfo.windowXScale = xScale;
@@ -1165,7 +1164,7 @@
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
window->setFrame(Rect(0, 0, 100, 100));
- window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED,
@@ -1188,7 +1187,7 @@
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Fake Window", ADISPLAY_ID_DEFAULT);
window->setFrame(Rect(0, 0, 100, 100));
- window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {window}}});
@@ -1298,11 +1297,11 @@
sp<FakeWindowHandle> windowLeft =
new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
windowLeft->setFrame(Rect(0, 0, 600, 800));
- windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
sp<FakeWindowHandle> windowRight =
new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
windowRight->setFrame(Rect(600, 0, 1200, 800));
- windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
@@ -1409,7 +1408,7 @@
sp<FakeWindowHandle> window =
new FakeWindowHandle(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
window->setFrame(Rect(0, 0, 1200, 800));
- window->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ window->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
@@ -1491,11 +1490,11 @@
sp<FakeWindowHandle> windowLeft =
new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT);
windowLeft->setFrame(Rect(0, 0, 600, 800));
- windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ windowLeft->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
sp<FakeWindowHandle> windowRight =
new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT);
windowRight->setFrame(Rect(600, 0, 1200, 800));
- windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ windowRight->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
@@ -1654,15 +1653,15 @@
sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
"First Window", ADISPLAY_ID_DEFAULT);
firstWindow->setFrame(Rect(0, 0, 600, 400));
- firstWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
- | InputWindowInfo::FLAG_SPLIT_TOUCH);
+ firstWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
// Create a non touch modal window that supports split touch
sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
"Second Window", ADISPLAY_ID_DEFAULT);
secondWindow->setFrame(Rect(0, 400, 600, 800));
- secondWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
- | InputWindowInfo::FLAG_SPLIT_TOUCH);
+ secondWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
// Add the windows to the dispatcher
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
@@ -2347,12 +2346,12 @@
mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30));
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
// window.
- mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
mFocusedWindow =
new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
- mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
// Set focused application.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
@@ -2440,14 +2439,14 @@
ADISPLAY_ID_DEFAULT);
// Adding FLAG_NOT_TOUCH_MODAL otherwise all taps will go to the top most window.
// We also need FLAG_SPLIT_TOUCH or we won't be able to get touches for both windows.
- mWindow1->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
- InputWindowInfo::FLAG_SPLIT_TOUCH);
+ mWindow1->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
mWindow1->setFrame(Rect(0, 0, 100, 100));
mWindow2 = new FakeWindowHandle(application, mDispatcher, "Fake Window 2",
ADISPLAY_ID_DEFAULT, mWindow1->getToken());
- mWindow2->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
- InputWindowInfo::FLAG_SPLIT_TOUCH);
+ mWindow2->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
mWindow2->setFrame(Rect(100, 100, 200, 200));
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {mWindow1, mWindow2}}});
@@ -2671,7 +2670,7 @@
mWindow->setFocus(true);
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
// window.
- mWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL);
+ mWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL);
// Set focused application.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
@@ -3053,16 +3052,16 @@
// Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this
// window.
// Adding FLAG_WATCH_OUTSIDE_TOUCH to receive ACTION_OUTSIDE when another window is tapped
- mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
- InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH |
- InputWindowInfo::FLAG_SPLIT_TOUCH);
+ mUnfocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::WATCH_OUTSIDE_TOUCH |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
mFocusedWindow =
new FakeWindowHandle(mApplication, mDispatcher, "Focused", ADISPLAY_ID_DEFAULT);
mFocusedWindow->setDispatchingTimeout(30ms);
mFocusedWindow->setFrame(Rect(50, 50, 100, 100));
- mFocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
- InputWindowInfo::FLAG_SPLIT_TOUCH);
+ mFocusedWindow->setFlags(InputWindowInfo::Flag::NOT_TOUCH_MODAL |
+ InputWindowInfo::Flag::SPLIT_TOUCH);
// Set focused application.
mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, mApplication);
diff --git a/services/inputflinger/tests/InputFlingerService_test.cpp b/services/inputflinger/tests/InputFlingerService_test.cpp
index 6d50519..193fe77 100644
--- a/services/inputflinger/tests/InputFlingerService_test.cpp
+++ b/services/inputflinger/tests/InputFlingerService_test.cpp
@@ -57,8 +57,8 @@
static const sp<IBinder> TestInfoToken = new BBinder();
static constexpr int32_t TestInfoId = 1;
static const std::string TestInfoName = "InputFlingerServiceTestInputWindowInfo";
-static constexpr int32_t TestInfoLayoutParamsFlags = 0xABCD;
-static constexpr int32_t TestInfoLayoutParamsType = 39;
+static constexpr Flags<InputWindowInfo::Flag> TestInfoFlags = InputWindowInfo::Flag::NOT_FOCUSABLE;
+static constexpr InputWindowInfo::Type TestInfoType = InputWindowInfo::Type::INPUT_METHOD;
static constexpr std::chrono::duration TestInfoDispatchingTimeout = 2532ms;
static constexpr int32_t TestInfoFrameLeft = 93;
static constexpr int32_t TestInfoFrameTop = 34;
@@ -79,7 +79,8 @@
static constexpr bool TestInfoPaused = false;
static constexpr int32_t TestInfoOwnerPid = 19;
static constexpr int32_t TestInfoOwnerUid = 24;
-static constexpr int32_t TestInfoInputFeatures = 29;
+static constexpr InputWindowInfo::Feature TestInfoInputFeatures =
+ InputWindowInfo::Feature::NO_INPUT_CHANNEL;
static constexpr int32_t TestInfoDisplayId = 34;
static constexpr int32_t TestInfoPortalToDisplayId = 2;
static constexpr bool TestInfoReplaceTouchableRegionWithCrop = true;
@@ -265,8 +266,8 @@
mInfo.token = TestInfoToken;
mInfo.id = TestInfoId;
mInfo.name = TestInfoName;
- mInfo.layoutParamsFlags = TestInfoLayoutParamsFlags;
- mInfo.layoutParamsType = TestInfoLayoutParamsType;
+ mInfo.flags = TestInfoFlags;
+ mInfo.type = TestInfoType;
mInfo.dispatchingTimeout = TestInfoDispatchingTimeout;
mInfo.frameLeft = TestInfoFrameLeft;
mInfo.frameTop = TestInfoFrameTop;