Move things in InputWindowInfo to enum classes

Also introduce a new Flag class to make it possible to deal with flags
while treating the individual flags as part of an enum class in a type
safe manner.

Bug: 160010896
Test: atest inputflinger_tests, atest libinput_tests
Change-Id: I915a1c1e3b31f1c0fd99b83ba5fad7e537cd6f84
diff --git a/include/input/Flags.h b/include/input/Flags.h
new file mode 100644
index 0000000..f3198c9
--- /dev/null
+++ b/include/input/Flags.h
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <android-base/stringprintf.h>
+
+#include <cstdint>
+#include <optional>
+#include <string>
+#include <type_traits>
+
+#include "utils/BitSet.h"
+
+#ifndef __UI_INPUT_FLAGS_H
+#define __UI_INPUT_FLAGS_H
+
+namespace android {
+
+// A trait for determining whether a type is specifically an enum class or not.
+template <typename T, bool = std::is_enum_v<T>>
+struct is_enum_class : std::false_type {};
+
+// By definition, an enum class is an enum that is not implicitly convertible to its underlying
+// type.
+template <typename T>
+struct is_enum_class<T, true>
+      : std::bool_constant<!std::is_convertible_v<T, std::underlying_type_t<T>>> {};
+
+template <typename T>
+inline constexpr bool is_enum_class_v = is_enum_class<T>::value;
+
+/* A class for handling flags defined by an enum or enum class in a type-safe way. */
+template <class F, typename = std::enable_if_t<std::is_enum_v<F>>>
+class Flags {
+    // F must be an enum or its underlying type is undefined. Theoretically we could specialize this
+    // further to avoid this restriction but in general we want to encourage the use of enums
+    // anyways.
+    using U = typename std::underlying_type_t<F>;
+
+public:
+    constexpr Flags(F f) : flags(static_cast<U>(f)) {}
+    constexpr Flags() : flags(0) {}
+    constexpr Flags(const Flags<F>& f) : flags(f.flags) {}
+
+    // Provide a non-explicit construct for non-enum classes since they easily convert to their
+    // underlying types (e.g. when used with bitwise operators). For enum classes, however, we
+    // should force them to be explicitly constructed from their underlying types to make full use
+    // of the type checker.
+    template <typename T = U>
+    constexpr Flags(T t, typename std::enable_if_t<!is_enum_class_v<F>, T>* = nullptr) : flags(t) {}
+    template <typename T = U>
+    explicit constexpr Flags(T t, typename std::enable_if_t<is_enum_class_v<F>, T>* = nullptr)
+          : flags(t) {}
+    /*
+     * Tests whether the given flag is set.
+     */
+    bool test(F flag) const {
+        U f = static_cast<U>(flag);
+        return (f & flags) == f;
+    }
+
+    /* Tests whether any of the given flags are set */
+    bool any(Flags<F> f) { return (flags & f.flags) != 0; }
+
+    /* Tests whether all of the given flags are set */
+    bool all(Flags<F> f) { return (flags & f.flags) == f.flags; }
+
+    Flags<F> operator|(Flags<F> rhs) const { return static_cast<F>(flags | rhs.flags); }
+    Flags<F>& operator|=(Flags<F> rhs) {
+        flags = flags | rhs.flags;
+        return *this;
+    }
+
+    Flags<F> operator&(Flags<F> rhs) const { return static_cast<F>(flags & rhs.flags); }
+    Flags<F>& operator&=(Flags<F> rhs) {
+        flags = flags & rhs.flags;
+        return *this;
+    }
+
+    Flags<F> operator^(Flags<F> rhs) const { return static_cast<F>(flags ^ rhs.flags); }
+    Flags<F>& operator^=(Flags<F> rhs) {
+        flags = flags ^ rhs.flags;
+        return *this;
+    }
+
+    Flags<F> operator~() { return static_cast<F>(~flags); }
+
+    bool operator==(Flags<F> rhs) const { return flags == rhs.flags; }
+    bool operator!=(Flags<F> rhs) const { return !operator==(rhs); }
+
+    Flags<F>& operator=(const Flags<F>& rhs) {
+        flags = rhs.flags;
+        return *this;
+    }
+
+    /*
+     * Returns the stored set of flags.
+     *
+     * Note that this returns the underlying type rather than the base enum class. This is because
+     * the value is no longer necessarily a strict member of the enum since the returned value could
+     * be multiple enum variants OR'd together.
+     */
+    U get() const { return flags; }
+
+    std::string string() const { return string(defaultStringify); }
+
+    std::string string(std::function<std::optional<std::string>(F)> stringify) const {
+        // The type can't be larger than 64-bits otherwise it won't fit in BitSet64.
+        static_assert(sizeof(U) <= sizeof(uint64_t));
+        std::string result;
+        bool first = true;
+        U unstringified = 0;
+        for (BitSet64 bits(flags); !bits.isEmpty();) {
+            uint64_t bit = bits.clearLastMarkedBit(); // counts from left
+            const U flag = 1 << (64 - bit - 1);
+            std::optional<std::string> flagString = stringify(static_cast<F>(flag));
+            if (flagString) {
+                appendFlag(result, flagString.value(), first);
+            } else {
+                unstringified |= flag;
+            }
+        }
+
+        if (unstringified != 0) {
+            appendFlag(result, base::StringPrintf("0x%08x", unstringified), first);
+        }
+
+        if (first) {
+            result += "0x0";
+        }
+
+        return result;
+    }
+
+private:
+    U flags;
+
+    static std::optional<std::string> defaultStringify(F) { return std::nullopt; }
+    static void appendFlag(std::string& str, const std::string& flag, bool& first) {
+        if (first) {
+            first = false;
+        } else {
+            str += " | ";
+        }
+        str += flag;
+    }
+};
+
+// This namespace provides operator overloads for enum classes to make it easier to work with them
+// as flags. In order to use these, add them via a `using namespace` declaration.
+namespace flag_operators {
+
+template <typename F, typename = std::enable_if_t<is_enum_class_v<F>>>
+inline Flags<F> operator~(F f) {
+    using U = typename std::underlying_type_t<F>;
+    return static_cast<F>(~static_cast<U>(f));
+}
+template <typename F, typename = std::enable_if_t<is_enum_class_v<F>>>
+Flags<F> operator|(F lhs, F rhs) {
+    using U = typename std::underlying_type_t<F>;
+    return static_cast<F>(static_cast<U>(lhs) | static_cast<U>(rhs));
+}
+
+} // namespace flag_operators
+} // namespace android
+
+#endif // __UI_INPUT_FLAGS_H
\ No newline at end of file