Call Layer::getLayerDebugInfo from the main thread

Fixes an issue where drawing state could be accessed from a binder
thread. The function also mixed current state with drawing state
incorrectly. The function now only retrieves drawing state.

Bug: 150226608
Test: Steps in bug doesn't repro
Test: atest sffakehwc_test
Change-Id: I5537c53e8214e2785473839d71fd483d1a3219b6
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 2e22735..c878457 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1449,17 +1449,14 @@
     return mScheduler->injectVSync(when, calculateExpectedPresentTime(when)) ? NO_ERROR : BAD_VALUE;
 }
 
-status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const {
-    TimedLock lock(mStateLock, s2ns(1), __FUNCTION__);
-    if (!lock.locked()) {
-        return TIMED_OUT;
-    }
-
-    const auto display = getDefaultDisplayDeviceLocked();
+status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) {
     outLayers->clear();
-    mCurrentState.traverseInZOrder(
-            [&](Layer* layer) { outLayers->push_back(layer->getLayerDebugInfo(display.get())); });
-
+    schedule([=] {
+        const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked());
+        mDrawingState.traverseInZOrder([&](Layer* layer) {
+            outLayers->push_back(layer->getLayerDebugInfo(display.get()));
+        });
+    }).wait();
     return NO_ERROR;
 }