SurfaceFlinger: get nextPredictedPresentTime directly from frame timeline
ag/13715677 moved the call to check whether a frame is early or not
before a transaction is applied.
This created a bug in BufferStateLayer::nextPredictedPresentTime since
it is checking the drawing state surface frame, which is not valid since
the transaction is not applied yet. This CL is fixing this by pasing the
vsync id itself, and getting the expected present time base on that
vsync id.
Change-Id: I0f95f2a3a2efff921964a6fb5f9b50e0fcc65a85
Test: launch an app and observe systraces
Bug: 181978893
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
index 0ea02e1..3a34b95 100644
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ b/services/surfaceflinger/BufferQueueLayer.h
@@ -117,7 +117,7 @@
// Temporary - Used only for LEGACY camera mode.
uint32_t getProducerStickyTransform() const;
- std::optional<nsecs_t> nextPredictedPresentTime() const override;
+ std::optional<nsecs_t> nextPredictedPresentTime(int64_t vsyncId) const override;
sp<BufferLayerConsumer> mConsumer;
sp<IGraphicBufferProducer> mProducer;