Move PlaneLayout lookup to GraphicBuffer
This keeps GraphicBufferMapper's lock closer to a raw
lock avoiding the PlaneLayout query if nobody is asking for it,
reduces code duplication between Gralloc 4 & 5, and enables
caching of the PlaneLayout to minimize queries
Partial step towards an extended lock buffer API
Also begin modernizing the API surface using a proper
Result<T> along with an error enum class
Test: make && atest
Bug: 288142323
Change-Id: Ib4590b7a3b839a993f6c747c5f09a6312f7ab329
diff --git a/libs/ui/Gralloc4.cpp b/libs/ui/Gralloc4.cpp
index d6970e0..2a60730 100644
--- a/libs/ui/Gralloc4.cpp
+++ b/libs/ui/Gralloc4.cpp
@@ -262,37 +262,8 @@
status_t Gralloc4Mapper::lock(buffer_handle_t bufferHandle, uint64_t usage, const Rect& bounds,
int acquireFence, void** outData, int32_t* outBytesPerPixel,
int32_t* outBytesPerStride) const {
- std::vector<ui::PlaneLayout> planeLayouts;
- status_t err = getPlaneLayouts(bufferHandle, &planeLayouts);
-
- if (err == NO_ERROR && !planeLayouts.empty()) {
- if (outBytesPerPixel) {
- int32_t bitsPerPixel = planeLayouts.front().sampleIncrementInBits;
- for (const auto& planeLayout : planeLayouts) {
- if (bitsPerPixel != planeLayout.sampleIncrementInBits) {
- bitsPerPixel = -1;
- }
- }
- if (bitsPerPixel >= 0 && bitsPerPixel % 8 == 0) {
- *outBytesPerPixel = bitsPerPixel / 8;
- } else {
- *outBytesPerPixel = -1;
- }
- }
- if (outBytesPerStride) {
- int32_t bytesPerStride = planeLayouts.front().strideInBytes;
- for (const auto& planeLayout : planeLayouts) {
- if (bytesPerStride != planeLayout.strideInBytes) {
- bytesPerStride = -1;
- }
- }
- if (bytesPerStride >= 0) {
- *outBytesPerStride = bytesPerStride;
- } else {
- *outBytesPerStride = -1;
- }
- }
- }
+ if (outBytesPerPixel) *outBytesPerPixel = -1;
+ if (outBytesPerStride) *outBytesPerStride = -1;
auto buffer = const_cast<native_handle_t*>(bufferHandle);