egl: Use reserved values for eglGetFrameTimestamps

Also update opengl/specs/README so it's clear which blocks
of values are already reserved.

Bug: 36887025
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
Change-Id: I2cd83553cc475fdf3f8cdfadf2eaf32abc8a7c09
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index 3068029..d0996f0 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -627,19 +627,19 @@
 
 #ifndef EGL_ANDROID_get_frame_timestamps
 #define EGL_ANDROID_get_frame_timestamps 1
-#define EGL_TIMESTAMPS_ANDROID 0x314D
-#define EGL_COMPOSITE_DEADLINE_ANDROID 0x314E
-#define EGL_COMPOSITE_INTERVAL_ANDROID 0x314F
-#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3150
-#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3151
-#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3152
-#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3153
-#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3154
-#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3155
-#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3156
-#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x3157
-#define EGL_DEQUEUE_READY_TIME_ANDROID 0x3158
-#define EGL_READS_DONE_TIME_ANDROID 0x3159
+#define EGL_TIMESTAMPS_ANDROID 0x3430
+#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
+#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
+#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
+#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
+#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
+#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
+#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
+#define EGL_READS_DONE_TIME_ANDROID 0x343C
 #define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID, -2)
 #define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID, -1)
 #ifdef EGL_EGLEXT_PROTOTYPES