Merge "SF: Match followers' refresh rate to pacesetter's" into 24D1-dev
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
index ffd3463..086842c 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.cpp
@@ -474,21 +474,23 @@
 }
 
 auto RefreshRateSelector::getRankedFrameRates(const std::vector<LayerRequirement>& layers,
-                                              GlobalSignals signals) const -> RankedFrameRates {
+                                              GlobalSignals signals, Fps pacesetterFps) const
+        -> RankedFrameRates {
+    GetRankedFrameRatesCache cache{layers, signals, pacesetterFps};
+
     std::lock_guard lock(mLock);
 
-    if (mGetRankedFrameRatesCache &&
-        mGetRankedFrameRatesCache->arguments == std::make_pair(layers, signals)) {
+    if (mGetRankedFrameRatesCache && mGetRankedFrameRatesCache->matches(cache)) {
         return mGetRankedFrameRatesCache->result;
     }
 
-    const auto result = getRankedFrameRatesLocked(layers, signals);
-    mGetRankedFrameRatesCache = GetRankedFrameRatesCache{{layers, signals}, result};
-    return result;
+    cache.result = getRankedFrameRatesLocked(layers, signals, pacesetterFps);
+    mGetRankedFrameRatesCache = std::move(cache);
+    return mGetRankedFrameRatesCache->result;
 }
 
 auto RefreshRateSelector::getRankedFrameRatesLocked(const std::vector<LayerRequirement>& layers,
-                                                    GlobalSignals signals) const
+                                                    GlobalSignals signals, Fps pacesetterFps) const
         -> RankedFrameRates {
     using namespace fps_approx_ops;
     ATRACE_CALL();
@@ -496,6 +498,24 @@
 
     const auto& activeMode = *getActiveModeLocked().modePtr;
 
+    if (pacesetterFps.isValid()) {
+        ALOGV("Follower display");
+
+        const auto ranking = rankFrameRates(activeMode.getGroup(), RefreshRateOrder::Descending,
+                                            std::nullopt, [&](FrameRateMode mode) {
+                                                return mode.modePtr->getPeakFps() == pacesetterFps;
+                                            });
+
+        if (!ranking.empty()) {
+            ATRACE_FORMAT_INSTANT("%s (Follower display)",
+                                  to_string(ranking.front().frameRateMode.fps).c_str());
+
+            return {ranking, kNoSignals, pacesetterFps};
+        }
+
+        ALOGW("Follower display cannot follow the pacesetter");
+    }
+
     // Keep the display at max frame rate for the duration of powering on the display.
     if (signals.powerOnImminent) {
         ALOGV("Power On Imminent");
diff --git a/services/surfaceflinger/Scheduler/RefreshRateSelector.h b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
index 6051e89..a500063 100644
--- a/services/surfaceflinger/Scheduler/RefreshRateSelector.h
+++ b/services/surfaceflinger/Scheduler/RefreshRateSelector.h
@@ -233,14 +233,18 @@
     struct RankedFrameRates {
         FrameRateRanking ranking; // Ordered by descending score.
         GlobalSignals consideredSignals;
+        Fps pacesetterFps;
 
         bool operator==(const RankedFrameRates& other) const {
-            return ranking == other.ranking && consideredSignals == other.consideredSignals;
+            return ranking == other.ranking && consideredSignals == other.consideredSignals &&
+                    isApproxEqual(pacesetterFps, other.pacesetterFps);
         }
     };
 
-    RankedFrameRates getRankedFrameRates(const std::vector<LayerRequirement>&, GlobalSignals) const
-            EXCLUDES(mLock);
+    // If valid, `pacesetterFps` (used by follower displays) filters the ranking to modes matching
+    // that refresh rate.
+    RankedFrameRates getRankedFrameRates(const std::vector<LayerRequirement>&, GlobalSignals,
+                                         Fps pacesetterFps = {}) const EXCLUDES(mLock);
 
     FpsRange getSupportedRefreshRateRange() const EXCLUDES(mLock) {
         std::lock_guard lock(mLock);
@@ -415,7 +419,8 @@
     const FrameRateMode& getActiveModeLocked() const REQUIRES(mLock);
 
     RankedFrameRates getRankedFrameRatesLocked(const std::vector<LayerRequirement>& layers,
-                                               GlobalSignals signals) const REQUIRES(mLock);
+                                               GlobalSignals signals, Fps pacesetterFps) const
+            REQUIRES(mLock);
 
     // Returns number of display frames and remainder when dividing the layer refresh period by
     // display refresh period.
@@ -534,8 +539,16 @@
     Config::FrameRateOverride mFrameRateOverrideConfig;
 
     struct GetRankedFrameRatesCache {
-        std::pair<std::vector<LayerRequirement>, GlobalSignals> arguments;
+        std::vector<LayerRequirement> layers;
+        GlobalSignals signals;
+        Fps pacesetterFps;
+
         RankedFrameRates result;
+
+        bool matches(const GetRankedFrameRatesCache& other) const {
+            return layers == other.layers && signals == other.signals &&
+                    isApproxEqual(pacesetterFps, other.pacesetterFps);
+        }
     };
     mutable std::optional<GetRankedFrameRatesCache> mGetRankedFrameRatesCache GUARDED_BY(mLock);
 
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 3a05b0b..819b952 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -1149,38 +1149,31 @@
 auto Scheduler::chooseDisplayModes() const -> DisplayModeChoiceMap {
     ATRACE_CALL();
 
-    using RankedRefreshRates = RefreshRateSelector::RankedFrameRates;
-    ui::PhysicalDisplayVector<RankedRefreshRates> perDisplayRanking;
+    DisplayModeChoiceMap modeChoices;
     const auto globalSignals = makeGlobalSignals();
-    Fps pacesetterFps;
+
+    const Fps pacesetterFps = [&]() REQUIRES(mPolicyLock, mDisplayLock, kMainThreadContext) {
+        auto rankedFrameRates =
+                pacesetterSelectorPtrLocked()->getRankedFrameRates(mPolicy.contentRequirements,
+                                                                   globalSignals);
+
+        const Fps pacesetterFps = rankedFrameRates.ranking.front().frameRateMode.fps;
+
+        modeChoices.try_emplace(*mPacesetterDisplayId,
+                                DisplayModeChoice::from(std::move(rankedFrameRates)));
+        return pacesetterFps;
+    }();
 
     for (const auto& [id, display] : mDisplays) {
+        if (id == *mPacesetterDisplayId) continue;
+
         auto rankedFrameRates =
-                display.selectorPtr->getRankedFrameRates(mPolicy.contentRequirements,
-                                                         globalSignals);
-        if (id == *mPacesetterDisplayId) {
-            pacesetterFps = rankedFrameRates.ranking.front().frameRateMode.fps;
-        }
-        perDisplayRanking.push_back(std::move(rankedFrameRates));
+                display.selectorPtr->getRankedFrameRates(mPolicy.contentRequirements, globalSignals,
+                                                         pacesetterFps);
+
+        modeChoices.try_emplace(id, DisplayModeChoice::from(std::move(rankedFrameRates)));
     }
 
-    DisplayModeChoiceMap modeChoices;
-    using fps_approx_ops::operator==;
-
-    for (auto& [rankings, signals] : perDisplayRanking) {
-        const auto chosenFrameRateMode =
-                ftl::find_if(rankings,
-                             [&](const auto& ranking) {
-                                 return ranking.frameRateMode.fps == pacesetterFps;
-                             })
-                        .transform([](const auto& scoredFrameRate) {
-                            return scoredFrameRate.get().frameRateMode;
-                        })
-                        .value_or(rankings.front().frameRateMode);
-
-        modeChoices.try_emplace(chosenFrameRateMode.modePtr->getPhysicalDisplayId(),
-                                DisplayModeChoice{chosenFrameRateMode, signals});
-    }
     return modeChoices;
 }
 
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 4fc2d53..fc935cd 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -402,6 +402,11 @@
         DisplayModeChoice(FrameRateMode mode, GlobalSignals consideredSignals)
               : mode(std::move(mode)), consideredSignals(consideredSignals) {}
 
+        static DisplayModeChoice from(RefreshRateSelector::RankedFrameRates rankedFrameRates) {
+            return {rankedFrameRates.ranking.front().frameRateMode,
+                    rankedFrameRates.consideredSignals};
+        }
+
         FrameRateMode mode;
         GlobalSignals consideredSignals;
 
diff --git a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
index 0a6e305..b446053 100644
--- a/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
+++ b/services/surfaceflinger/tests/unittests/RefreshRateSelectorTest.cpp
@@ -103,8 +103,9 @@
     auto& mutableGetRankedRefreshRatesCache() { return mGetRankedFrameRatesCache; }
 
     auto getRankedFrameRates(const std::vector<LayerRequirement>& layers,
-                             GlobalSignals signals = {}) const {
-        const auto result = RefreshRateSelector::getRankedFrameRates(layers, signals);
+                             GlobalSignals signals = {}, Fps pacesetterFps = {}) const {
+        const auto result =
+                RefreshRateSelector::getRankedFrameRates(layers, signals, pacesetterFps);
 
         EXPECT_TRUE(std::is_sorted(result.ranking.begin(), result.ranking.end(),
                                    ScoredFrameRate::DescendingScore{}));
@@ -114,8 +115,8 @@
 
     auto getRankedRefreshRatesAsPair(const std::vector<LayerRequirement>& layers,
                                      GlobalSignals signals) const {
-        const auto [ranking, consideredSignals] = getRankedFrameRates(layers, signals);
-        return std::make_pair(ranking, consideredSignals);
+        const auto result = getRankedFrameRates(layers, signals);
+        return std::make_pair(result.ranking, result.consideredSignals);
     }
 
     FrameRateMode getBestFrameRateMode(const std::vector<LayerRequirement>& layers = {},
@@ -1343,7 +1344,7 @@
 TEST_P(RefreshRateSelectorTest, powerOnImminentConsidered) {
     auto selector = createSelector(kModes_60_90, kModeId60);
 
-    auto [refreshRates, signals] = selector.getRankedFrameRates({}, {});
+    auto [refreshRates, signals, _] = selector.getRankedFrameRates({}, {});
     EXPECT_FALSE(signals.powerOnImminent);
 
     auto expectedRefreshRates = []() -> std::vector<FrameRateMode> {
@@ -1427,10 +1428,32 @@
     }
 }
 
+TEST_P(RefreshRateSelectorTest, pacesetterConsidered) {
+    auto selector = createSelector(kModes_60_90, kModeId60);
+    constexpr RefreshRateSelector::GlobalSignals kNoSignals;
+
+    std::vector<LayerRequirement> layers = {{.weight = 1.f}};
+    layers[0].vote = LayerVoteType::Min;
+
+    // The pacesetterFps takes precedence over the LayerRequirement.
+    {
+        const auto result = selector.getRankedFrameRates(layers, {}, 90_Hz);
+        EXPECT_EQ(kMode90, result.ranking.front().frameRateMode.modePtr);
+        EXPECT_EQ(kNoSignals, result.consideredSignals);
+    }
+
+    // The pacesetterFps takes precedence over GlobalSignals.
+    {
+        const auto result = selector.getRankedFrameRates(layers, {.touch = true}, 60_Hz);
+        EXPECT_EQ(kMode60, result.ranking.front().frameRateMode.modePtr);
+        EXPECT_EQ(kNoSignals, result.consideredSignals);
+    }
+}
+
 TEST_P(RefreshRateSelectorTest, touchConsidered) {
     auto selector = createSelector(kModes_60_90, kModeId60);
 
-    auto [_, signals] = selector.getRankedFrameRates({}, {});
+    auto signals = selector.getRankedFrameRates({}, {}).consideredSignals;
     EXPECT_FALSE(signals.touch);
 
     std::tie(std::ignore, signals) = selector.getRankedRefreshRatesAsPair({}, {.touch = true});
@@ -1964,7 +1987,7 @@
     lr.name = "60Hz ExplicitDefault";
     lr.focused = true;
 
-    const auto [rankedFrameRate, signals] =
+    const auto [rankedFrameRate, signals, _] =
             selector.getRankedFrameRates(layers, {.touch = true, .idle = true});
 
     EXPECT_EQ(rankedFrameRate.begin()->frameRateMode.modePtr, kMode60);
@@ -2188,7 +2211,7 @@
     EXPECT_EQ(SetPolicyResult::Changed,
               selector.setDisplayManagerPolicy({kModeId90, {k90, k90}, {k60_90, k60_90}}));
 
-    const auto [ranking, signals] = selector.getRankedFrameRates({}, {});
+    const auto [ranking, signals, _] = selector.getRankedFrameRates({}, {});
     EXPECT_EQ(ranking.front().frameRateMode.modePtr, kMode90);
     EXPECT_FALSE(signals.touch);
 
@@ -2572,7 +2595,7 @@
         layers[0].vote = voteType;
         layers[0].desiredRefreshRate = 90_Hz;
 
-        const auto [ranking, signals] =
+        const auto [ranking, signals, _] =
                 selector.getRankedFrameRates(layers, {.touch = touchActive, .idle = true});
 
         // Refresh rate will be chosen by either touch state or idle state.
@@ -2722,16 +2745,17 @@
     auto selector = createSelector(kModes_30_60_72_90_120, kModeId60);
 
     using GlobalSignals = RefreshRateSelector::GlobalSignals;
-    const auto args = std::make_pair(std::vector<LayerRequirement>{},
-                                     GlobalSignals{.touch = true, .idle = true});
-
     const RefreshRateSelector::RankedFrameRates result = {{RefreshRateSelector::ScoredFrameRate{
                                                                   {90_Hz, kMode90}}},
                                                           GlobalSignals{.touch = true}};
 
-    selector.mutableGetRankedRefreshRatesCache() = {args, result};
+    selector.mutableGetRankedRefreshRatesCache() = {.layers = std::vector<LayerRequirement>{},
+                                                    .signals = GlobalSignals{.touch = true,
+                                                                             .idle = true},
+                                                    .result = result};
 
-    EXPECT_EQ(result, selector.getRankedFrameRates(args.first, args.second));
+    const auto& cache = *selector.mutableGetRankedRefreshRatesCache();
+    EXPECT_EQ(result, selector.getRankedFrameRates(cache.layers, cache.signals));
 }
 
 TEST_P(RefreshRateSelectorTest, getBestFrameRateMode_WritesCache) {
@@ -2739,15 +2763,18 @@
 
     EXPECT_FALSE(selector.mutableGetRankedRefreshRatesCache());
 
-    std::vector<LayerRequirement> layers = {{.weight = 1.f}, {.weight = 0.5f}};
-    RefreshRateSelector::GlobalSignals globalSignals{.touch = true, .idle = true};
+    const std::vector<LayerRequirement> layers = {{.weight = 1.f}, {.weight = 0.5f}};
+    const RefreshRateSelector::GlobalSignals globalSignals{.touch = true, .idle = true};
+    const Fps pacesetterFps = 60_Hz;
 
-    const auto result = selector.getRankedFrameRates(layers, globalSignals);
+    const auto result = selector.getRankedFrameRates(layers, globalSignals, pacesetterFps);
 
     const auto& cache = selector.mutableGetRankedRefreshRatesCache();
     ASSERT_TRUE(cache);
 
-    EXPECT_EQ(cache->arguments, std::make_pair(layers, globalSignals));
+    EXPECT_EQ(cache->layers, layers);
+    EXPECT_EQ(cache->signals, globalSignals);
+    EXPECT_EQ(cache->pacesetterFps, pacesetterFps);
     EXPECT_EQ(cache->result, result);
 }
 
@@ -3674,7 +3701,7 @@
         layers[0].vote = voteType;
         layers[0].desiredRefreshRate = 90_Hz;
 
-        const auto [ranking, signals] =
+        const auto [ranking, signals, _] =
                 selector.getRankedFrameRates(layers, {.touch = touchActive, .idle = true});
 
         // Refresh rate will be chosen by either touch state or idle state.
diff --git a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
index 10e2220..03c12d6 100644
--- a/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/SchedulerTest.cpp
@@ -356,7 +356,7 @@
                                                   globalSignals)(kDisplayId2,
                                                                  FrameRateMode{60_Hz,
                                                                                kDisplay2Mode60},
-                                                                 globalSignals);
+                                                                 GlobalSignals{});
 
         std::vector<RefreshRateSelector::LayerRequirement> layers = {{.weight = 1.f},
                                                                      {.weight = 1.f}};
@@ -375,7 +375,7 @@
                                                   globalSignals)(kDisplayId2,
                                                                  FrameRateMode{120_Hz,
                                                                                kDisplay2Mode120},
-                                                                 globalSignals);
+                                                                 GlobalSignals{});
 
         mScheduler->setTouchStateAndIdleTimerPolicy(globalSignals);
 
@@ -394,7 +394,7 @@
                                                   globalSignals)(kDisplayId2,
                                                                  FrameRateMode{120_Hz,
                                                                                kDisplay2Mode120},
-                                                                 globalSignals);
+                                                                 GlobalSignals{});
 
         const auto actualChoices = mScheduler->chooseDisplayModes();
         EXPECT_EQ(expectedChoices, actualChoices);
@@ -416,10 +416,10 @@
                 DisplayModeChoice>(kDisplayId1, FrameRateMode{120_Hz, kDisplay1Mode120},
                                    globalSignals)(kDisplayId2,
                                                   FrameRateMode{120_Hz, kDisplay2Mode120},
-                                                  globalSignals)(kDisplayId3,
-                                                                 FrameRateMode{60_Hz,
-                                                                               kDisplay3Mode60},
-                                                                 globalSignals);
+                                                  GlobalSignals{})(kDisplayId3,
+                                                                   FrameRateMode{60_Hz,
+                                                                                 kDisplay3Mode60},
+                                                                   GlobalSignals{});
 
         const auto actualChoices = mScheduler->chooseDisplayModes();
         EXPECT_EQ(expectedChoices, actualChoices);
@@ -434,12 +434,12 @@
         expectedChoices = ftl::init::map<
                 const PhysicalDisplayId&,
                 DisplayModeChoice>(kDisplayId1, FrameRateMode{60_Hz, kDisplay1Mode60},
-                                   globalSignals)(kDisplayId2,
-                                                  FrameRateMode{60_Hz, kDisplay2Mode60},
-                                                  globalSignals)(kDisplayId3,
-                                                                 FrameRateMode{60_Hz,
-                                                                               kDisplay3Mode60},
-                                                                 globalSignals);
+                                   GlobalSignals{})(kDisplayId2,
+                                                    FrameRateMode{60_Hz, kDisplay2Mode60},
+                                                    GlobalSignals{})(kDisplayId3,
+                                                                     FrameRateMode{60_Hz,
+                                                                                   kDisplay3Mode60},
+                                                                     globalSignals);
 
         const auto actualChoices = mScheduler->chooseDisplayModes();
         EXPECT_EQ(expectedChoices, actualChoices);