Update LayerHistory layer properties when they change
Previously we would only update LayerHistory when framerate
changed or there was a buffer update. This occasionally lead to
an incorrect frame rate being calculated with stale data. Fix this
by updating layer properties when ever they change.
Fixes: 306710286, 306716374
Test: presubmit
Test: atest CtsSurfaceControlTests CtsSurfaceControlTestsStaging
Test: displays runs at 60fps when maps is running after screenrotation
Change-Id: I14388ca69eb6f940c436f88d55cff689e51bc238
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index d0b2199..bca14f5 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -623,6 +623,9 @@
void releaseLegacyLayer(uint32_t sequence) { mFlinger->mLegacyLayers.erase(sequence); };
+ auto setLayerHistoryDisplayArea(uint32_t displayArea) {
+ return mFlinger->mScheduler->onActiveDisplayAreaChanged(displayArea);
+ };
auto updateLayerHistory(nsecs_t now) { return mFlinger->updateLayerHistory(now); };
auto setDaltonizerType(ColorBlindnessType type) {
mFlinger->mDaltonizer.setType(type);