Update LayerHistory layer properties when they change
Previously we would only update LayerHistory when framerate
changed or there was a buffer update. This occasionally lead to
an incorrect frame rate being calculated with stale data. Fix this
by updating layer properties when ever they change.
Fixes: 306710286, 306716374
Test: presubmit
Test: atest CtsSurfaceControlTests CtsSurfaceControlTestsStaging
Test: displays runs at 60fps when maps is running after screenrotation
Change-Id: I14388ca69eb6f940c436f88d55cff689e51bc238
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index a02180a..c78051a 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -234,6 +234,7 @@
nsecs_t now, LayerHistory::LayerUpdateType) EXCLUDES(mDisplayLock);
void setModeChangePending(bool pending);
void setDefaultFrameRateCompatibility(int32_t id, scheduler::FrameRateCompatibility);
+ void setLayerProperties(int32_t id, const LayerProps&);
void deregisterLayer(Layer*);
void onLayerDestroyed(Layer*) EXCLUDES(mChoreographerLock);