SF: Add FenceTracker
FenceTracker tracks all fences in SurfaceFlinger. These timestamps
could be used for debugging, profiling, or be exposed to the
application.
Change-Id: I4297a661c0a7530e744168ac7a2a66c4bca92fd5
diff --git a/services/surfaceflinger/SurfaceFlingerConsumer.h b/services/surfaceflinger/SurfaceFlingerConsumer.h
index f40d53e..51b002f 100644
--- a/services/surfaceflinger/SurfaceFlingerConsumer.h
+++ b/services/surfaceflinger/SurfaceFlingerConsumer.h
@@ -37,7 +37,8 @@
SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer,
uint32_t tex)
: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false),
- mTransformToDisplayInverse(false), mSurfaceDamage()
+ mTransformToDisplayInverse(false), mSurfaceDamage(),
+ mPrevReleaseFence(Fence::NO_FENCE)
{}
class BufferRejecter {
@@ -75,8 +76,9 @@
nsecs_t computeExpectedPresent(const DispSync& dispSync);
-#ifdef USE_HWC2
virtual void setReleaseFence(const sp<Fence>& fence) override;
+ sp<Fence> getPrevReleaseFence() const;
+#ifdef USE_HWC2
void releasePendingBuffer();
#endif
@@ -98,6 +100,9 @@
// presentDisplay
PendingRelease mPendingRelease;
#endif
+
+ // The release fence of the already displayed buffer (previous frame).
+ sp<Fence> mPrevReleaseFence;
};
// ----------------------------------------------------------------------------