Second Patch for async RenderEngine
- pass a vector of <LayerSettings> instead of a vector of pointers to
drawLayers function to ensure lifecycle safety.
- capture all local variables to call drawLayerInternals in the render
engine thread to avoid of pointers being invalidated if it takes long
time to pop mFunctions calls.
- change renderScreenImplLocked return type as a shared_future
object to unblock SF main thread for screen capture events.
- block region sampling thread only when SF main thread hasn't
completed capture screen event.
Bug: 180657548
Test: SurfaceFlinger_test, android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, librenderengine_test, libsurfaceflinger_unittest pass
Change-Id: I615f2927d30524988fb12df22fe331e7217c3058
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
index a3bd725..dfdb5c0 100644
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ b/services/surfaceflinger/BufferQueueLayer.h
@@ -42,7 +42,8 @@
// Implements Layer.
const char* getType() const override { return "BufferQueueLayer"; }
- void onLayerDisplayed(const sp<Fence>& releaseFence) override;
+ void onLayerDisplayed(
+ std::shared_future<renderengine::RenderEngineResult> futureRenderEngineResult) override;
// If a buffer was replaced this frame, release the former buffer
void releasePendingBuffer(nsecs_t dequeueReadyTime) override;