Second Patch for async RenderEngine

- pass a vector of <LayerSettings> instead of a vector of pointers to
drawLayers function to ensure lifecycle safety.
- capture all local variables to call drawLayerInternals in the render
engine thread to avoid of pointers being invalidated if it takes long
time to pop mFunctions calls.
- change renderScreenImplLocked return type as a shared_future
object to unblock SF main thread for screen capture events.
- block region sampling thread only when SF main thread hasn't
completed capture screen event.

Bug: 180657548
Test: SurfaceFlinger_test, android.hardware.graphics.composer@2.2-vts, libcompositionengine_test, librenderengine_test, libsurfaceflinger_unittest pass
Change-Id: I615f2927d30524988fb12df22fe331e7217c3058
diff --git a/libs/renderengine/threaded/RenderEngineThreaded.cpp b/libs/renderengine/threaded/RenderEngineThreaded.cpp
index a549672..3d446e8 100644
--- a/libs/renderengine/threaded/RenderEngineThreaded.cpp
+++ b/libs/renderengine/threaded/RenderEngineThreaded.cpp
@@ -306,7 +306,7 @@
 
 void RenderEngineThreaded::drawLayersInternal(
         const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
-        const DisplaySettings& display, const std::vector<const LayerSettings*>& layers,
+        const DisplaySettings& display, const std::vector<LayerSettings>& layers,
         const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
         base::unique_fd&& bufferFence) {
     resultPromise->set_value({NO_ERROR, base::unique_fd()});
@@ -314,19 +314,20 @@
 }
 
 std::future<RenderEngineResult> RenderEngineThreaded::drawLayers(
-        const DisplaySettings& display, const std::vector<const LayerSettings*>& layers,
+        const DisplaySettings& display, const std::vector<LayerSettings>& layers,
         const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache,
         base::unique_fd&& bufferFence) {
     ATRACE_CALL();
     const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>();
     std::future<RenderEngineResult> resultFuture = resultPromise->get_future();
+    int fd = bufferFence.release();
     {
         std::lock_guard lock(mThreadMutex);
-        mFunctionCalls.push([resultPromise, &display, &layers, &buffer, useFramebufferCache,
-                             &bufferFence](renderengine::RenderEngine& instance) {
+        mFunctionCalls.push([resultPromise, display, layers, buffer, useFramebufferCache,
+                             fd](renderengine::RenderEngine& instance) {
             ATRACE_NAME("REThreaded::drawLayers");
             instance.drawLayersInternal(std::move(resultPromise), display, layers, buffer,
-                                        useFramebufferCache, std::move(bufferFence));
+                                        useFramebufferCache, base::unique_fd(fd));
         });
     }
     mCondition.notify_one();