surfaceflinger: add image abstraction to RenderEngine
Similar to Surface, Image manages the creation and destruction of an
EGLImageKHR.
Test: builds
Change-Id: I2ca98e99013f0a4028f0ea5036f37b20fd67d956
diff --git a/services/surfaceflinger/RenderEngine/GLExtensions.h b/services/surfaceflinger/RenderEngine/GLExtensions.h
index 1ec0fd9..81078e0 100644
--- a/services/surfaceflinger/RenderEngine/GLExtensions.h
+++ b/services/surfaceflinger/RenderEngine/GLExtensions.h
@@ -39,6 +39,8 @@
bool mHasNativeFenceSync = false;
bool mHasFenceSync = false;
bool mHasWaitSync = false;
+ bool mHasImageCrop = false;
+ bool mHasProtectedContent = false;
String8 mVendor;
String8 mRenderer;
@@ -63,6 +65,8 @@
bool hasNativeFenceSync() const { return mHasNativeFenceSync; }
bool hasFenceSync() const { return mHasFenceSync; }
bool hasWaitSync() const { return mHasWaitSync; }
+ bool hasImageCrop() const { return mHasImageCrop; }
+ bool hasProtectedContent() const { return mHasProtectedContent; }
void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
GLubyte const* extensions);