Support Inputdevice LightsManager feature in frameworks.
Add lights manager support to input frameworks.
Bug: 161633625
Test: atest LightsManagerTest, atest InputDeviceLightsManagerTest
Change-Id: Ie00357bce0f6c98e9eada5e0a79f93f48e7a4d1b
diff --git a/services/inputflinger/reader/InputReader.cpp b/services/inputflinger/reader/InputReader.cpp
index 14fb77b..2d0fdf7 100644
--- a/services/inputflinger/reader/InputReader.cpp
+++ b/services/inputflinger/reader/InputReader.cpp
@@ -696,6 +696,70 @@
return std::nullopt;
}
+std::vector<int32_t> InputReader::getLightIds(int32_t deviceId) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ InputDeviceInfo info;
+ device->getDeviceInfo(&info);
+ return info.getLightIds();
+ }
+ return {};
+}
+
+const InputDeviceLightInfo* InputReader::getLightInfo(int32_t deviceId, int32_t lightId) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ InputDeviceInfo info;
+ device->getDeviceInfo(&info);
+ return info.getLightInfo(lightId);
+ }
+ return nullptr;
+}
+
+bool InputReader::setLightColor(int32_t deviceId, int32_t lightId, int32_t color) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ return device->setLightColor(lightId, color);
+ }
+ return false;
+}
+
+bool InputReader::setLightPlayerId(int32_t deviceId, int32_t lightId, int32_t playerId) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ return device->setLightPlayerId(lightId, playerId);
+ }
+ return false;
+}
+
+std::optional<int32_t> InputReader::getLightColor(int32_t deviceId, int32_t lightId) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ return device->getLightColor(lightId);
+ }
+ return std::nullopt;
+}
+
+std::optional<int32_t> InputReader::getLightPlayerId(int32_t deviceId, int32_t lightId) {
+ std::scoped_lock _l(mLock);
+
+ InputDevice* device = findInputDeviceLocked(deviceId);
+ if (device) {
+ return device->getLightPlayerId(lightId);
+ }
+ return std::nullopt;
+}
+
bool InputReader::isInputDeviceEnabled(int32_t deviceId) {
std::scoped_lock _l(mLock);