SF: avoid dispatching close vsyncs
When the vsync period changes, the next vsync callback might be targeting
the same vsync event, that now has a newer time based on the current
period. This means that the client might be woken up for 2 frames within
the same vsync. This change tries to avoid that by making sure that the
vsync callbacks are at least a vsync period apart minus a safe distance.
Test: new unit test
Bug: 235566681
Change-Id: Ifb9b3f8b726976452d5131c8b758d1d5ca0e3639
diff --git a/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp b/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
index b7f968d..f660753 100644
--- a/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
+++ b/services/surfaceflinger/tests/unittests/VSyncDispatchTimerQueueTest.cpp
@@ -44,6 +44,8 @@
ON_CALL(*this, nextAnticipatedVSyncTimeFrom(_))
.WillByDefault(Invoke(this, &MockVSyncTracker::nextVSyncTime));
ON_CALL(*this, addVsyncTimestamp(_)).WillByDefault(Return(true));
+ ON_CALL(*this, currentPeriod())
+ .WillByDefault(Invoke(this, &MockVSyncTracker::getCurrentPeriod));
}
MOCK_METHOD1(addVsyncTimestamp, bool(nsecs_t));
@@ -62,6 +64,8 @@
return (timePoint - (timePoint % mPeriod) + mPeriod);
}
+ nsecs_t getCurrentPeriod() const { return mPeriod; }
+
protected:
nsecs_t const mPeriod;
};
@@ -393,6 +397,43 @@
EXPECT_THAT(cb1.mCalls[0], Eq(1063));
}
+TEST_F(VSyncDispatchTimerQueueTest, noCloseCallbacksAfterPeriodChange) {
+ EXPECT_CALL(mStubTracker, nextAnticipatedVSyncTimeFrom(_))
+ .Times(4)
+ .WillOnce(Return(1000))
+ .WillOnce(Return(2000))
+ .WillOnce(Return(2500))
+ .WillOnce(Return(4000));
+
+ Sequence seq;
+ EXPECT_CALL(mMockClock, alarmAt(_, 900)).InSequence(seq);
+ EXPECT_CALL(mMockClock, alarmAt(_, 1900)).InSequence(seq);
+ EXPECT_CALL(mMockClock, alarmAt(_, 3900)).InSequence(seq);
+
+ CountingCallback cb(mDispatch);
+
+ mDispatch.schedule(cb, {.workDuration = 100, .readyDuration = 0, .earliestVsync = 0});
+
+ advanceToNextCallback();
+
+ ASSERT_THAT(cb.mCalls.size(), Eq(1));
+ EXPECT_THAT(cb.mCalls[0], Eq(1000));
+
+ mDispatch.schedule(cb, {.workDuration = 100, .readyDuration = 0, .earliestVsync = 1000});
+
+ advanceToNextCallback();
+
+ ASSERT_THAT(cb.mCalls.size(), Eq(2));
+ EXPECT_THAT(cb.mCalls[1], Eq(2000));
+
+ mDispatch.schedule(cb, {.workDuration = 100, .readyDuration = 0, .earliestVsync = 2000});
+
+ advanceToNextCallback();
+
+ ASSERT_THAT(cb.mCalls.size(), Eq(3));
+ EXPECT_THAT(cb.mCalls[2], Eq(4000));
+}
+
TEST_F(VSyncDispatchTimerQueueTest, rearmsFaroutTimeoutWhenCancellingCloseOne) {
EXPECT_CALL(mStubTracker, nextAnticipatedVSyncTimeFrom(_))
.Times(4)