SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321
Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 8332a5a..27e0c69 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -44,6 +44,7 @@
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/FloatRect.h"
+#include "RenderEngine/Mesh.h"
namespace android {
@@ -109,23 +110,6 @@
Region requestedTransparentRegion;
};
- class LayerMesh {
- friend class Layer;
- typedef GLfloat float2[2];
- float2 mVertices[4];
- size_t mNumVertices;
- public:
- LayerMesh() :
- mNumVertices(4) {
- }
- float2 const* getVertices() const {
- return mVertices;
- }
- size_t getVertexCount() const {
- return mNumVertices;
- }
- };
-
// -----------------------------------------------------------------------
Layer(SurfaceFlinger* flinger, const sp<Client>& client,
@@ -150,7 +134,7 @@
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
- void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
+ void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const;
Rect computeBounds() const;
sp<IBinder> getHandle();
@@ -336,7 +320,7 @@
// drawing
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
- GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
+ float r, float g, float b, float alpha) const;
void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
@@ -345,7 +329,7 @@
// constants
sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
sp<BufferQueue> mBufferQueue;
- GLuint mTextureName;
+ uint32_t mTextureName;
bool mPremultipliedAlpha;
String8 mName;
mutable bool mDebug;