Added display initialization method

The primary display device was being configured to "blank" by
default, which prevented the boot animation from appearing
(unless you got lucky with the hardware composer state).

Bug 6975688

Change-Id: Idaa0d0b98ebb331a17d1b16774c6b05bfa1e8728
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index c63d0cf..aba701c 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -137,15 +137,8 @@
 {
     // the window manager died on us. prepare its eulogy.
 
-    // reset screen orientation
-    Vector<ComposerState> state;
-    Vector<DisplayState> displays;
-    DisplayState d;
-    d.what = DisplayState::eOrientationChanged;
-    d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
-    d.orientation = DisplayState::eOrientationDefault;
-    displays.add(d);
-    setTransactionState(state, displays, 0);
+    // restore initial conditions (default device unblank, etc)
+    initializeDisplays();
 
     // restart the boot-animation
     startBootAnim();
@@ -431,6 +424,9 @@
     // We're now ready to accept clients...
     mReadyToRunBarrier.open();
 
+    // set initial conditions (e.g. unblank default device)
+    initializeDisplays();
+
     // start boot animation
     startBootAnim();
 
@@ -1701,6 +1697,36 @@
 
 // ---------------------------------------------------------------------------
 
+void SurfaceFlinger::onInitializeDisplays() {
+    // reset screen orientation
+    Vector<ComposerState> state;
+    Vector<DisplayState> displays;
+    DisplayState d;
+    d.what = DisplayState::eOrientationChanged;
+    d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN];
+    d.orientation = DisplayState::eOrientationDefault;
+    displays.add(d);
+    setTransactionState(state, displays, 0);
+
+    // XXX: this should init default device to "unblank" and all other devices to "blank"
+    onScreenAcquired();
+}
+
+void SurfaceFlinger::initializeDisplays() {
+    class MessageScreenInitialized : public MessageBase {
+        SurfaceFlinger* flinger;
+    public:
+        MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
+        virtual bool handler() {
+            flinger->onInitializeDisplays();
+            return true;
+        }
+    };
+    sp<MessageBase> msg = new MessageScreenInitialized(this);
+    postMessageAsync(msg);  // we may be called from main thread, use async message
+}
+
+
 void SurfaceFlinger::onScreenAcquired() {
     ALOGD("Screen about to return, flinger = %p", this);
     sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice