GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr
Log fatal the EGL error in case eglQueryStringImplementationANDROID
returns nullptr;
Bug: 155272618
Test: boot
Change-Id: I4be7f798adfa7fdd7378dc509c847299f0539c7f
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index b0b4f6c..92e7e71 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -208,9 +208,20 @@
LOG_ALWAYS_FATAL("failed to initialize EGL");
}
+ const auto eglVersion = eglQueryStringImplementationANDROID(display, EGL_VERSION);
+ if (!eglVersion) {
+ checkGlError(__FUNCTION__, __LINE__);
+ LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_VERSION) failed");
+ }
+
+ const auto eglExtensions = eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS);
+ if (!eglExtensions) {
+ checkGlError(__FUNCTION__, __LINE__);
+ LOG_ALWAYS_FATAL("eglQueryStringImplementationANDROID(EGL_EXTENSIONS) failed");
+ }
+
GLExtensions& extensions = GLExtensions::getInstance();
- extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION),
- eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS));
+ extensions.initWithEGLStrings(eglVersion, eglExtensions);
// The code assumes that ES2 or later is available if this extension is
// supported.