Implement SurfaceFlinger's ANW on top of BufferQueue
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 6f7a7e1..7d2b75a 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -9,6 +9,7 @@
LayerScreenshot.cpp \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
+ DisplayHardware/FramebufferSurface.cpp \
DisplayHardware/HWComposer.cpp \
DisplayHardware/PowerHAL.cpp \
GLExtensions.cpp \