Added getLastAcquiredFrameNum

This will allow VRI to ask BBQ what buffer was actually acquired on the
last draw.

Test: blast sync
Bug: 195262673
Bug: 193634619
Change-Id: I492651e8e6d333ef11b682cec939d81057ae197d
Merged-In: I492651e8e6d333ef11b682cec939d81057ae197d
diff --git a/libs/gui/BLASTBufferQueue.cpp b/libs/gui/BLASTBufferQueue.cpp
index 39dd5d9..ae61ea8 100644
--- a/libs/gui/BLASTBufferQueue.cpp
+++ b/libs/gui/BLASTBufferQueue.cpp
@@ -982,4 +982,9 @@
     }
 }
 
+uint64_t BLASTBufferQueue::getLastAcquiredFrameNum() {
+    std::unique_lock _lock{mMutex};
+    return mLastAcquiredFrameNumber;
+}
+
 } // namespace android
diff --git a/libs/gui/include/gui/BLASTBufferQueue.h b/libs/gui/include/gui/BLASTBufferQueue.h
index 615f284..698844c 100644
--- a/libs/gui/include/gui/BLASTBufferQueue.h
+++ b/libs/gui/include/gui/BLASTBufferQueue.h
@@ -110,6 +110,8 @@
     uint32_t getLastTransformHint() const;
     void flushShadowQueue();
 
+    uint64_t getLastAcquiredFrameNum();
+
     virtual ~BLASTBufferQueue();
 
 private: