Revert "Introduce SurfaceFlinger Queued Transaction"

This reverts commit dca14285b538820ab5164014c2913b118ed0a8ff.

Reason for revert: b/177355824

Bug: 177355824

Change-Id: Idbca13d2040b0d8e96fb7747bf5534f8c3feb08e
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 8f38c5d..9f0f2ea 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -434,16 +434,15 @@
     struct TransactionState {
         TransactionState(int64_t frameTimelineVsyncId, const Vector<ComposerState>& composerStates,
                          const Vector<DisplayState>& displayStates, uint32_t transactionFlags,
-                         const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime,
-                         bool isAutoTimestamp, const client_cache_t& uncacheBuffer,
-                         int64_t postTime, bool privileged, bool hasListenerCallbacks,
+                         int64_t desiredPresentTime, bool isAutoTimestamp,
+                         const client_cache_t& uncacheBuffer, int64_t postTime, bool privileged,
+                         bool hasListenerCallbacks,
                          std::vector<ListenerCallbacks> listenerCallbacks, int originPid,
                          int originUid, uint64_t transactionId)
               : frameTimelineVsyncId(frameTimelineVsyncId),
                 states(composerStates),
                 displays(displayStates),
                 flags(transactionFlags),
-                inputWindowCommands(inputWindowCommands),
                 desiredPresentTime(desiredPresentTime),
                 isAutoTimestamp(isAutoTimestamp),
                 buffer(uncacheBuffer),
@@ -459,7 +458,6 @@
         Vector<ComposerState> states;
         Vector<DisplayState> displays;
         uint32_t flags;
-        InputWindowCommands inputWindowCommands;
         const int64_t desiredPresentTime;
         const bool isAutoTimestamp;
         client_cache_t buffer;
@@ -725,7 +723,6 @@
     /*
      * Transactions
      */
-    void flushTransactionQueue();
     void applyTransactionState(int64_t frameTimelineVsyncId, const Vector<ComposerState>& state,
                                const Vector<DisplayState>& displays, uint32_t flags,
                                const InputWindowCommands& inputWindowCommands,
@@ -733,12 +730,10 @@
                                const client_cache_t& uncacheBuffer, const int64_t postTime,
                                bool privileged, bool hasListenerCallbacks,
                                const std::vector<ListenerCallbacks>& listenerCallbacks,
-                               int originPid, int originUid, uint64_t transactionId)
-            REQUIRES(mStateLock);
+                               int originPid, int originUid, uint64_t transactionId,
+                               bool isMainThread = false) REQUIRES(mStateLock);
     // Returns true if at least one transaction was flushed
     bool flushTransactionQueues();
-    // flush pending transaction that was presented after desiredPresentTime.
-    void flushPendingTransactionQueues();
     // Returns true if there is at least one transaction that needs to be flushed
     bool transactionFlushNeeded();
     uint32_t getTransactionFlags(uint32_t flags);
@@ -756,7 +751,7 @@
     void commitOffscreenLayers();
     bool transactionIsReadyToBeApplied(int64_t desiredPresentTime,
                                        const Vector<ComposerState>& states,
-                                       bool updateTransactionCounters = false);
+                                       bool updateTransactionCounters = false) REQUIRES(mStateLock);
     uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock);
     uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
             REQUIRES(mStateLock);
@@ -1173,11 +1168,8 @@
     uint32_t mTexturePoolSize = 0;
     std::vector<uint32_t> mTexturePool;
 
-    mutable Mutex mQueueLock;
-    Condition mTransactionQueueCV;
-    std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash>
-            mPendingTransactionQueues GUARDED_BY(mQueueLock);
-    std::vector<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock);
+    std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash> mTransactionQueues;
+
     /*
      * Feature prototyping
      */
@@ -1254,6 +1246,7 @@
     const float mEmulatedDisplayDensity;
 
     sp<os::IInputFlinger> mInputFlinger;
+    InputWindowCommands mPendingInputWindowCommands GUARDED_BY(mStateLock);
     // Should only be accessed by the main thread.
     InputWindowCommands mInputWindowCommands;