Ignore callbacks from the non-active hardware composer
Ignore callbacks from the non-active hardware composer so we don't get
e.g. duplicate vsync callbacks, one from each composer.
Bug: None
Test: Manually confirmed with logs we're now ignoring callbacks on the
non-active composer.
Change-Id: I8b475d6283d86c64ff96b41e78528bce8c6ff1d3
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
index cc5578d..0bfc56e 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer_hwc1.cpp
@@ -277,7 +277,7 @@
}
void HWComposer::invalidate() {
- mFlinger->repaintEverything();
+ mEventHandler.onInvalidateReceived(this);
}
void HWComposer::vsync(int disp, int64_t timestamp) {
@@ -302,7 +302,7 @@
snprintf(tag, sizeof(tag), "HW_VSYNC_%1u", disp);
ATRACE_INT(tag, ++mVSyncCounts[disp] & 1);
- mEventHandler.onVSyncReceived(disp, timestamp);
+ mEventHandler.onVSyncReceived(this, disp, timestamp);
}
}
@@ -1318,7 +1318,7 @@
} while (err<0 && errno == EINTR);
if (err == 0) {
- mHwc.mEventHandler.onVSyncReceived(0, next_vsync);
+ mHwc.mEventHandler.onVSyncReceived(&mHwc, 0, next_vsync);
}
return true;