Ignore callbacks from the non-active hardware composer
Ignore callbacks from the non-active hardware composer so we don't get
e.g. duplicate vsync callbacks, one from each composer.
Bug: None
Test: Manually confirmed with logs we're now ignoring callbacks on the
non-active composer.
Change-Id: I8b475d6283d86c64ff96b41e78528bce8c6ff1d3
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index 7b61e0e..0713709 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -64,15 +64,16 @@
class NativeHandle;
class Region;
class String8;
-class SurfaceFlinger;
class HWComposer
{
public:
class EventHandler {
friend class HWComposer;
- virtual void onVSyncReceived(int32_t disp, nsecs_t timestamp) = 0;
+ virtual void onVSyncReceived(
+ HWComposer* composer, int32_t disp, nsecs_t timestamp) = 0;
virtual void onHotplugReceived(int32_t disp, bool connected) = 0;
+ virtual void onInvalidateReceived(HWComposer* composer) = 0;
protected:
virtual ~EventHandler() {}
};
@@ -80,7 +81,7 @@
// useVrComposer is passed to the composer HAL. When true, the composer HAL
// will use the vr composer service, otherwise it uses the real hardware
// composer.
- HWComposer(const sp<SurfaceFlinger>& flinger, bool useVrComposer);
+ HWComposer(bool useVrComposer);
~HWComposer();
@@ -211,7 +212,6 @@
HWC2::Vsync vsyncEnabled;
};
- sp<SurfaceFlinger> mFlinger;
std::unique_ptr<HWC2On1Adapter> mAdapter;
std::unique_ptr<HWC2::Device> mHwcDevice;
std::vector<DisplayData> mDisplayData;