Merge "Add POLICY_FLAG_PASS_TO_USER while hovering is active" into main
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 8be72f6..d569077 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -4437,7 +4437,8 @@
const auto touchStateIt = mTouchStatesByDisplay.find(args.displayId);
if (touchStateIt != mTouchStatesByDisplay.end()) {
const TouchState& touchState = touchStateIt->second;
- if (touchState.hasTouchingPointers(args.deviceId)) {
+ if (touchState.hasTouchingPointers(args.deviceId) ||
+ touchState.hasHoveringPointers(args.deviceId)) {
policyFlags |= POLICY_FLAG_PASS_TO_USER;
}
}
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 606dd6d..2509c60 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -2167,6 +2167,69 @@
}
/**
+ * Same as the above 'TwoPointerCancelInconsistentPolicy' test, but for hovers.
+ * The policy typically sets POLICY_FLAG_PASS_TO_USER to the events. But when the display is not
+ * interactive, it might stop sending this flag.
+ * We've already ensured the consistency of the touch event in this case, and we should also ensure
+ * the consistency of the hover event in this case.
+ *
+ * Test procedure:
+ * HOVER_ENTER -> HOVER_MOVE -> (stop sending POLICY_FLAG_PASS_TO_USER) -> HOVER_EXIT
+ * HOVER_ENTER -> HOVER_MOVE -> HOVER_EXIT
+ *
+ * We expect to receive two full streams of hover events.
+ */
+TEST_F(InputDispatcherTest, HoverEventInconsistentPolicy) {
+ std::shared_ptr<FakeApplicationHandle> application = std::make_shared<FakeApplicationHandle>();
+
+ sp<FakeWindowHandle> window =
+ sp<FakeWindowHandle>::make(application, mDispatcher, "Window", ADISPLAY_ID_DEFAULT);
+ window->setFrame(Rect(0, 0, 300, 300));
+
+ mDispatcher->onWindowInfosChanged({{*window->getInfo()}, {}, 0, 0});
+
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+ .policyFlags(DEFAULT_POLICY_FLAGS)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(100).y(101))
+ .build());
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
+
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS)
+ .policyFlags(DEFAULT_POLICY_FLAGS)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102))
+ .build());
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE));
+
+ // Send hover exit without the default policy flags.
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+ .policyFlags(0)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(101).y(102))
+ .build());
+
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+
+ // Send a simple hover event stream, ensure dispatcher not crashed and window can receive
+ // right event.
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_ENTER, AINPUT_SOURCE_STYLUS)
+ .policyFlags(DEFAULT_POLICY_FLAGS)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(200).y(201))
+ .build());
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_ENTER));
+
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_MOVE, AINPUT_SOURCE_STYLUS)
+ .policyFlags(DEFAULT_POLICY_FLAGS)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202))
+ .build());
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_MOVE));
+
+ mDispatcher->notifyMotion(MotionArgsBuilder(ACTION_HOVER_EXIT, AINPUT_SOURCE_STYLUS)
+ .policyFlags(DEFAULT_POLICY_FLAGS)
+ .pointer(PointerBuilder(0, ToolType::STYLUS).x(201).y(202))
+ .build());
+ window->consumeMotionEvent(WithMotionAction(ACTION_HOVER_EXIT));
+}
+
+/**
* Two windows: a window on the left and a window on the right.
* Mouse is hovered from the right window into the left window.
* Next, we tap on the left window, where the cursor was last seen.