[sf] add debug dump for new front end
Test: window type populated correctly in sf dump
Test: dumpsys SurfaceFlinger
Bug: 238781169
Change-Id: I86e475393c8b157496862fa34420c13fc80d681c
diff --git a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
index 065b895..a4777d1 100644
--- a/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
+++ b/services/surfaceflinger/FrontEnd/RequestedLayerState.cpp
@@ -127,6 +127,16 @@
gameMode = gui::GameMode::Unsupported;
requestedFrameRate = {};
cachingHint = gui::CachingHint::Enabled;
+
+ if (name.length() > 77) {
+ std::string shortened;
+ shortened.append(name, 0, 36);
+ shortened.append("[...]");
+ shortened.append(name, name.length() - 36);
+ debugName = std::move(shortened);
+ } else {
+ debugName = name;
+ }
}
void RequestedLayerState::merge(const ResolvedComposerState& resolvedComposerState) {
@@ -371,6 +381,13 @@
return debug.str();
}
+std::ostream& operator<<(std::ostream& out, const RequestedLayerState& obj) {
+ out << obj.debugName;
+ if (obj.relativeParentId != UNASSIGNED_LAYER_ID) out << " parent=" << obj.parentId;
+ if (!obj.handleAlive) out << " handleNotAlive";
+ return out;
+}
+
std::string RequestedLayerState::getDebugStringShort() const {
return "[" + std::to_string(id) + "]" + name;
}