SF: Redesign API to query display information
The DisplayInfo list returned by ISurfaceComposer for display configs
contains display information/state redundant across configs.
Extract config information to DisplayConfig, and repurpose DisplayInfo
for immutable information about a physical display. In a future CL, SF
will populate DisplayInfo with additional data (e.g. connection type,
EDID fields) on initial connection. DisplayConfigs retain the ability
to reload on subsequent connections. Introduce ui::DisplayState for
transactional state applicable to both physical and virtual displays.
Bug: 144601064
Test: dumpsys display
Change-Id: I72003e8ef71483ef483d0de85d28b859a6c9f5fc
diff --git a/services/surfaceflinger/tests/TransactionTestHarnesses.h b/services/surfaceflinger/tests/TransactionTestHarnesses.h
index 5612bb2..040852f 100644
--- a/services/surfaceflinger/tests/TransactionTestHarnesses.h
+++ b/services/surfaceflinger/tests/TransactionTestHarnesses.h
@@ -16,41 +16,10 @@
#ifndef ANDROID_TRANSACTION_TEST_HARNESSES
#define ANDROID_TRANSACTION_TEST_HARNESSES
-/*#include <algorithm>
-#include <chrono>
-#include <cinttypes>
-#include <functional>
-#include <limits>
-#include <ostream>
+#include <ui/DisplayState.h>
-#include <android/native_window.h>
-
-#include <binder/ProcessState.h>
-#include <gui/BufferItemConsumer.h>
-#include <gui/IProducerListener.h>
-#include <gui/ISurfaceComposer.h>
-#include <gui/LayerState.h>
-#include <gui/Surface.h>
-#include <gui/SurfaceComposerClient.h>
-#include <hardware/hwcomposer_defs.h>
-#include <private/android_filesystem_config.h>
-#include <private/gui/ComposerService.h>
-
-#include <ui/DisplayInfo.h>
-
-#include <math.h>
-#include <math/vec3.h>
-#include <sys/types.h>
-#include <unistd.h>
-
-#include "BufferGenerator.h"
-*/
#include "LayerTransactionTest.h"
-/*#include "utils/CallbackUtils.h"
-#include "utils/ColorUtils.h"
-#include "utils/ScreenshotUtils.h"
-#include "utils/TransactionUtils.h"
-*/
+
namespace android {
using android::hardware::graphics::common::V1_1::BufferUsage;
@@ -66,9 +35,14 @@
return mDelegate->screenshot();
case RenderPath::VIRTUAL_DISPLAY:
- const auto mainDisplay = SurfaceComposerClient::getInternalDisplayToken();
- DisplayInfo mainDisplayInfo;
- SurfaceComposerClient::getDisplayInfo(mainDisplay, &mainDisplayInfo);
+ const auto displayToken = SurfaceComposerClient::getInternalDisplayToken();
+
+ ui::DisplayState displayState;
+ SurfaceComposerClient::getDisplayState(displayToken, &displayState);
+
+ DisplayConfig displayConfig;
+ SurfaceComposerClient::getActiveDisplayConfig(displayToken, &displayConfig);
+ const ui::Size& resolution = displayConfig.resolution;
sp<IBinder> vDisplay;
sp<IGraphicBufferProducer> producer;
@@ -77,7 +51,7 @@
BufferQueue::createBufferQueue(&producer, &consumer);
consumer->setConsumerName(String8("Virtual disp consumer"));
- consumer->setDefaultBufferSize(mainDisplayInfo.w, mainDisplayInfo.h);
+ consumer->setDefaultBufferSize(resolution.getWidth(), resolution.getHeight());
itemConsumer = new BufferItemConsumer(consumer,
// Sample usage bits from screenrecord
@@ -90,9 +64,8 @@
SurfaceComposerClient::Transaction t;
t.setDisplaySurface(vDisplay, producer);
t.setDisplayLayerStack(vDisplay, 0);
- t.setDisplayProjection(vDisplay, mainDisplayInfo.orientation,
- Rect(mainDisplayInfo.viewportW, mainDisplayInfo.viewportH),
- Rect(mainDisplayInfo.w, mainDisplayInfo.h));
+ t.setDisplayProjection(vDisplay, displayState.orientation,
+ Rect(displayState.viewport), Rect(resolution));
t.apply();
SurfaceComposerClient::Transaction().apply(true);
BufferItem item;