SF: Redesign API to query display information
The DisplayInfo list returned by ISurfaceComposer for display configs
contains display information/state redundant across configs.
Extract config information to DisplayConfig, and repurpose DisplayInfo
for immutable information about a physical display. In a future CL, SF
will populate DisplayInfo with additional data (e.g. connection type,
EDID fields) on initial connection. DisplayConfigs retain the ability
to reload on subsequent connections. Introduce ui::DisplayState for
transactional state applicable to both physical and virtual displays.
Bug: 144601064
Test: dumpsys display
Change-Id: I72003e8ef71483ef483d0de85d28b859a6c9f5fc
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index ff48ecd..fa38dd7 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -16,8 +16,6 @@
#pragma once
-#include <stdlib.h>
-
#include <memory>
#include <optional>
#include <string>
@@ -30,7 +28,7 @@
#include <math/mat4.h>
#include <renderengine/RenderEngine.h>
#include <system/window.h>
-#include <ui/DisplayInfo.h>
+#include <ui/DisplayState.h>
#include <ui/GraphicTypes.h>
#include <ui/HdrCapabilities.h>
#include <ui/Region.h>
@@ -80,12 +78,12 @@
// secure surfaces.
bool isSecure() const;
- int getWidth() const;
- int getHeight() const;
+ int getWidth() const;
+ int getHeight() const;
+ ui::Size getSize() const { return {getWidth(), getHeight()}; }
- void setLayerStack(uint32_t stack);
- void setDisplaySize(const int newWidth, const int newHeight);
-
+ void setLayerStack(ui::LayerStack);
+ void setDisplaySize(int width, int height);
void setProjection(ui::Rotation orientation, Rect viewport, Rect frame);
ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; }
@@ -98,7 +96,7 @@
const Rect& getFrame() const;
const Rect& getScissor() const;
bool needsFiltering() const;
- uint32_t getLayerStack() const;
+ ui::LayerStack getLayerStack() const;
const std::optional<DisplayId>& getId() const;
const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
@@ -185,7 +183,7 @@
int32_t sequenceId = sNextSequenceId++;
std::optional<DisplayId> displayId;
sp<IGraphicBufferProducer> surface;
- uint32_t layerStack = NO_LAYER_STACK;
+ ui::LayerStack layerStack = ui::NO_LAYER_STACK;
Rect viewport;
Rect frame;
ui::Rotation orientation = ui::ROTATION_0;