SF: Redesign API to query display information

The DisplayInfo list returned by ISurfaceComposer for display configs
contains display information/state redundant across configs.

Extract config information to DisplayConfig, and repurpose DisplayInfo
for immutable information about a physical display. In a future CL, SF
will populate DisplayInfo with additional data (e.g. connection type,
EDID fields) on initial connection. DisplayConfigs retain the ability
to reload on subsequent connections. Introduce ui::DisplayState for
transactional state applicable to both physical and virtual displays.

Bug: 144601064
Test: dumpsys display
Change-Id: I72003e8ef71483ef483d0de85d28b859a6c9f5fc
diff --git a/libs/gui/tests/BLASTBufferQueue_test.cpp b/libs/gui/tests/BLASTBufferQueue_test.cpp
index 41f0d40..a273914 100644
--- a/libs/gui/tests/BLASTBufferQueue_test.cpp
+++ b/libs/gui/tests/BLASTBufferQueue_test.cpp
@@ -25,7 +25,7 @@
 #include <gui/IProducerListener.h>
 #include <gui/SurfaceComposerClient.h>
 #include <private/gui/ComposerService.h>
-#include <ui/DisplayInfo.h>
+#include <ui/DisplayConfig.h>
 #include <ui/GraphicBuffer.h>
 #include <ui/GraphicTypes.h>
 #include <ui/Transform.h>
@@ -103,10 +103,11 @@
         t.apply();
         t.clear();
 
-        DisplayInfo info;
-        ASSERT_EQ(NO_ERROR, SurfaceComposerClient::getDisplayInfo(mDisplayToken, &info));
-        mDisplayWidth = info.w;
-        mDisplayHeight = info.h;
+        DisplayConfig config;
+        ASSERT_EQ(NO_ERROR, SurfaceComposerClient::getActiveDisplayConfig(mDisplayToken, &config));
+        const ui::Size& resolution = config.resolution;
+        mDisplayWidth = resolution.getWidth();
+        mDisplayHeight = resolution.getHeight();
 
         mSurfaceControl = mClient->createSurface(String8("TestSurface"), mDisplayWidth,
                                                  mDisplayHeight, PIXEL_FORMAT_RGBA_8888,
@@ -114,7 +115,7 @@
                                                  /*parent*/ nullptr);
         t.setLayerStack(mSurfaceControl, 0)
                 .setLayer(mSurfaceControl, std::numeric_limits<int32_t>::max())
-                .setFrame(mSurfaceControl, Rect(0, 0, mDisplayWidth, mDisplayHeight))
+                .setFrame(mSurfaceControl, Rect(resolution))
                 .show(mSurfaceControl)
                 .setDataspace(mSurfaceControl, ui::Dataspace::V0_SRGB)
                 .apply();