Re-enable frame dropping for non-auto timestamps
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 033c2a6..65007fa 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -475,10 +475,12 @@
uint32_t transform;
int scalingMode;
int64_t timestamp;
+ bool isAutoTimestamp;
bool async;
sp<Fence> fence;
- input.deflate(×tamp, &crop, &scalingMode, &transform, &async, &fence);
+ input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
+ &async, &fence);
if (fence == NULL) {
ST_LOGE("queueBuffer: fence is NULL");
@@ -558,6 +560,7 @@
item.mTransform = transform;
item.mScalingMode = scalingMode;
item.mTimestamp = timestamp;
+ item.mIsAutoTimestamp = isAutoTimestamp;
item.mFrameNumber = mFrameCounter;
item.mBuf = buf;
item.mFence = fence;
@@ -860,7 +863,12 @@
//
// NOTE: code assumes monotonic time values from the system clock are
// positive.
- while (false && mQueue.size() > 1) {
+
+ // Start by checking to see if we can drop frames. We skip this check
+ // if the timestamps are being auto-generated by Surface -- if the
+ // app isn't generating timestamps explicitly, they probably don't
+ // want frames to be discarded based on them.
+ while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
// If entry[1] is timely, drop entry[0] (and repeat). We apply
// an additional criteria here: we only drop the earlier buffer if
// our desiredPresent falls within +/- 1 second of the expected