Migrate and clean up methods of ISurfaceComposer

Convert FrameTimelineInfo to aidl parcelable. Add Color, DisplayDecorationSupport and DisplayedFrameStats parcelables. Remove the following methods: authenticateSurfaceTexture, setFrameRate and setFrameTimelineInfo, which alway retrun errors for BLAST. Ramp up error handling.

Bug: 222537482
Bug: 222763616
Test: atest libgui_test libsurfaceflinger_unittest SurfaceFlinger_test
Change-Id: I3b46bae068ac3d482881dac96972a40e46581d34
diff --git a/services/surfaceflinger/tests/BootDisplayMode_test.cpp b/services/surfaceflinger/tests/BootDisplayMode_test.cpp
index 4cd6ef8..432e227 100644
--- a/services/surfaceflinger/tests/BootDisplayMode_test.cpp
+++ b/services/surfaceflinger/tests/BootDisplayMode_test.cpp
@@ -18,6 +18,7 @@
 
 #include <gtest/gtest.h>
 
+#include <gui/AidlStatusUtil.h>
 #include <gui/SurfaceComposerClient.h>
 #include <private/gui/ComposerService.h>
 #include <private/gui/ComposerServiceAIDL.h>
@@ -25,15 +26,17 @@
 
 namespace android {
 
+using gui::aidl_utils::statusTFromBinderStatus;
+
 TEST(BootDisplayModeTest, setBootDisplayMode) {
     sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
     auto displayToken = SurfaceComposerClient::getInternalDisplayToken();
     bool bootModeSupport = false;
     binder::Status status = sf->getBootDisplayModeSupport(&bootModeSupport);
-    ASSERT_NO_FATAL_FAILURE(status.transactionError());
+    ASSERT_NO_FATAL_FAILURE(statusTFromBinderStatus(status));
     if (bootModeSupport) {
         status = sf->setBootDisplayMode(displayToken, 0);
-        ASSERT_EQ(NO_ERROR, status.transactionError());
+        ASSERT_EQ(NO_ERROR, statusTFromBinderStatus(status));
     }
 }
 
@@ -42,10 +45,10 @@
     auto displayToken = SurfaceComposerClient::getInternalDisplayToken();
     bool bootModeSupport = false;
     binder::Status status = sf->getBootDisplayModeSupport(&bootModeSupport);
-    ASSERT_NO_FATAL_FAILURE(status.transactionError());
+    ASSERT_NO_FATAL_FAILURE(statusTFromBinderStatus(status));
     if (bootModeSupport) {
         status = sf->clearBootDisplayMode(displayToken);
-        ASSERT_EQ(NO_ERROR, status.transactionError());
+        ASSERT_EQ(NO_ERROR, statusTFromBinderStatus(status));
     }
 }
 
diff --git a/services/surfaceflinger/tests/Credentials_test.cpp b/services/surfaceflinger/tests/Credentials_test.cpp
index 6549a22..8a443b8 100644
--- a/services/surfaceflinger/tests/Credentials_test.cpp
+++ b/services/surfaceflinger/tests/Credentials_test.cpp
@@ -20,6 +20,7 @@
 
 #include <android/gui/ISurfaceComposer.h>
 #include <gtest/gtest.h>
+#include <gui/AidlStatusUtil.h>
 #include <gui/LayerDebugInfo.h>
 #include <gui/Surface.h>
 #include <gui/SurfaceComposerClient.h>
@@ -35,6 +36,7 @@
 
 using Transaction = SurfaceComposerClient::Transaction;
 using gui::LayerDebugInfo;
+using gui::aidl_utils::statusTFromBinderStatus;
 using ui::ColorMode;
 
 namespace {
@@ -316,18 +318,18 @@
     // Check with root.
     seteuid(AID_ROOT);
     binder::Status status = sf->getLayerDebugInfo(&outLayers);
-    ASSERT_EQ(NO_ERROR, status.transactionError());
+    ASSERT_EQ(NO_ERROR, statusTFromBinderStatus(status));
 
     // Check as a shell.
     seteuid(AID_SHELL);
     status = sf->getLayerDebugInfo(&outLayers);
-    ASSERT_EQ(NO_ERROR, status.transactionError());
+    ASSERT_EQ(NO_ERROR, statusTFromBinderStatus(status));
 
     // Check as anyone else.
     seteuid(AID_ROOT);
     seteuid(AID_BIN);
     status = sf->getLayerDebugInfo(&outLayers);
-    ASSERT_EQ(PERMISSION_DENIED, status.transactionError());
+    ASSERT_EQ(PERMISSION_DENIED, statusTFromBinderStatus(status));
 }
 
 TEST_F(CredentialsTest, IsWideColorDisplayBasicCorrectness) {
diff --git a/services/surfaceflinger/tests/LayerCallback_test.cpp b/services/surfaceflinger/tests/LayerCallback_test.cpp
index 8a2305b..9c0c788 100644
--- a/services/surfaceflinger/tests/LayerCallback_test.cpp
+++ b/services/surfaceflinger/tests/LayerCallback_test.cpp
@@ -1040,7 +1040,10 @@
     }
 
     const Vsync vsync = waitForNextVsync();
-    transaction.setFrameTimelineInfo({vsync.vsyncId, 0});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = vsync.vsyncId;
+    ftInfo.inputEventId = 0;
+    transaction.setFrameTimelineInfo(ftInfo);
     transaction.apply();
 
     ExpectedResult expected;
diff --git a/services/surfaceflinger/tests/LayerTransactionTest.h b/services/surfaceflinger/tests/LayerTransactionTest.h
index 43386b2..b46db65 100644
--- a/services/surfaceflinger/tests/LayerTransactionTest.h
+++ b/services/surfaceflinger/tests/LayerTransactionTest.h
@@ -23,6 +23,7 @@
 
 #include <cutils/properties.h>
 #include <gtest/gtest.h>
+#include <gui/AidlStatusUtil.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/SurfaceComposerClient.h>
 #include <private/gui/ComposerService.h>
@@ -47,7 +48,7 @@
 
         sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
         binder::Status status = sf->getColorManagement(&mColorManagementUsed);
-        ASSERT_NO_FATAL_FAILURE(status.transactionError());
+        ASSERT_NO_FATAL_FAILURE(gui::aidl_utils::statusTFromBinderStatus(status));
 
         mCaptureArgs.displayToken = mDisplay;
     }
diff --git a/services/surfaceflinger/tests/fakehwc/SFFakeHwc_test.cpp b/services/surfaceflinger/tests/fakehwc/SFFakeHwc_test.cpp
index 12e5d46..67df8b8 100644
--- a/services/surfaceflinger/tests/fakehwc/SFFakeHwc_test.cpp
+++ b/services/surfaceflinger/tests/fakehwc/SFFakeHwc_test.cpp
@@ -29,6 +29,7 @@
 #include "MockComposerHal.h"
 
 #include <binder/Parcel.h>
+#include <gui/AidlStatusUtil.h>
 #include <gui/DisplayEventReceiver.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/LayerDebugInfo.h>
@@ -1242,7 +1243,7 @@
         sp<gui::ISurfaceComposer> sf(ComposerServiceAIDL::getComposerService());
         std::vector<gui::LayerDebugInfo> layers;
         binder::Status status = sf->getLayerDebugInfo(&layers);
-        status_t result = status.transactionError();
+        status_t result = gui::aidl_utils::statusTFromBinderStatus(status);
         if (result != NO_ERROR) {
             ALOGE("Failed to get layers %s %d", strerror(-result), result);
         } else {
diff --git a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
index f1efa92..bc379f2 100644
--- a/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FrameTimelineTest.cpp
@@ -217,9 +217,12 @@
 TEST_F(FrameTimelineTest, createSurfaceFrameForToken_expiredToken) {
     int64_t token1 = mTokenManager->generateTokenForPredictions({0, 0, 0});
     flushTokens();
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame =
-            mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Expired);
@@ -227,9 +230,12 @@
 
 TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validToken) {
     int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame =
-            mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     EXPECT_EQ(surfaceFrame->getPredictionState(), PredictionState::Valid);
@@ -239,9 +245,12 @@
 TEST_F(FrameTimelineTest, createSurfaceFrameForToken_validInputEventId) {
     int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
     constexpr int32_t inputEventId = 1;
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = inputEventId;
     auto surfaceFrame =
-            mFrameTimeline->createSurfaceFrameForToken({token1, inputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     EXPECT_EQ(inputEventId, surfaceFrame->getInputEventId());
@@ -250,9 +259,12 @@
 TEST_F(FrameTimelineTest, presentFenceSignaled_droppedFramesNotUpdated) {
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     // Set up the display frame
@@ -278,14 +290,17 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 26, 30});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdTwo, sLayerNameTwo,
-                                                       sLayerNameTwo, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdTwo,
+                                                       sLayerNameTwo, sLayerNameTwo,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
     mFrameTimeline->addSurfaceFrame(surfaceFrame1);
@@ -324,9 +339,11 @@
                 {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
         int64_t sfToken = mTokenManager->generateTokenForPredictions(
                 {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = surfaceFrameToken;
+        ftInfo.inputEventId = sInputEventId;
         auto surfaceFrame =
-                mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId},
-                                                           sPidOne, sUidOne, sLayerIdOne,
+                mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
                                                            sLayerNameOne, sLayerNameOne,
                                                            /*isBuffer*/ true, sGameMode);
         mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
@@ -347,10 +364,13 @@
             {10 + frameTimeFactor, 20 + frameTimeFactor, 30 + frameTimeFactor});
     int64_t sfToken = mTokenManager->generateTokenForPredictions(
             {22 + frameTimeFactor, 26 + frameTimeFactor, 30 + frameTimeFactor});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken, 22 + frameTimeFactor, Fps::fromPeriodNsecs(11));
     surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
     mFrameTimeline->addSurfaceFrame(surfaceFrame);
@@ -442,11 +462,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
     surfaceFrame1->setAcquireFenceTime(20);
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -470,11 +493,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = -1;
     int64_t sfToken1 = -1;
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
     surfaceFrame1->setAcquireFenceTime(20);
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -495,11 +521,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
     surfaceFrame1->setAcquireFenceTime(20);
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -521,11 +550,14 @@
     auto gpuFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
     surfaceFrame1->setAcquireFenceTime(20);
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -546,11 +578,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
     surfaceFrame1->setAcquireFenceTime(20);
@@ -570,11 +605,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(45);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
 
@@ -596,11 +634,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({40, 60, 92});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(50);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
 
@@ -622,11 +663,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(40);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
 
@@ -648,11 +692,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({30, 40, 58});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(40);
     mFrameTimeline->setSfWakeUp(sfToken1, 82, refreshRate);
 
@@ -676,11 +723,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(45);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, refreshRate);
 
@@ -706,11 +756,14 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({10, 20, 60});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({82, 90, 90});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
 
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(45);
     // Trigger a prediction expiry
     flushTokens();
@@ -744,9 +797,12 @@
     auto tracingSession = getTracingSessionForTest();
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     // Set up the display frame
@@ -771,9 +827,12 @@
     tracingSession->StartBlocking();
     int64_t token1 = mTokenManager->generateTokenForPredictions({10, 20, 30});
     int64_t token2 = mTokenManager->generateTokenForPredictions({40, 50, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = token1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({token1, sInputEventId}, sPidOne, sUidOne,
-                                                       sLayerIdOne, sLayerNameOne, sLayerNameOne,
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
                                                        /*isBuffer*/ true, sGameMode);
 
     // Set up the display frame
@@ -1133,14 +1192,18 @@
     int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 25, 40});
     int64_t displayFrameToken1 = mTokenManager->generateTokenForPredictions({30, 35, 40});
 
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken;
+    ftInfo.inputEventId = sInputEventId;
+
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setActualQueueTime(10);
     surfaceFrame1->setDropTime(15);
 
@@ -1293,10 +1356,13 @@
 
     // Flush the token so that it would expire
     flushTokens();
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken;
+    ftInfo.inputEventId = 0;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
-                                                       sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setActualQueueTime(appEndTime);
     surfaceFrame1->setAcquireFenceTime(appEndTime);
 
@@ -1369,10 +1435,13 @@
 
     // Flush the token so that it would expire
     flushTokens();
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken;
+    ftInfo.inputEventId = 0;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, /*inputEventId*/ 0},
-                                                       sPidOne, sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
 
     constexpr nsecs_t sfStartTime = std::chrono::nanoseconds(22ms).count();
     constexpr nsecs_t sfEndTime = std::chrono::nanoseconds(30ms).count();
@@ -1438,10 +1507,13 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t surfaceFrameToken = mTokenManager->generateTokenForPredictions({10, 20, 30});
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({22, 30, 30});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
     surfaceFrame->setPresentState(SurfaceFrame::PresentState::Presented);
     mFrameTimeline->addSurfaceFrame(surfaceFrame);
@@ -1654,10 +1726,13 @@
     int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
     int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(16);
     mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1674,10 +1749,13 @@
 
     // Trigger a flush by finalizing the next DisplayFrame
     auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
+    FrameTimelineInfo ftInfo2;
+    ftInfo2.vsyncId = surfaceFrameToken2;
+    ftInfo2.inputEventId = sInputEventId;
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo2, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame2->setAcquireFenceTime(36);
     mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
     surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1734,10 +1812,13 @@
     int64_t sfToken2 = mTokenManager->generateTokenForPredictions({52, 60, 70});
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 40});
     int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 70});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(16);
     mFrameTimeline->setSfWakeUp(sfToken1, 22, Fps::fromPeriodNsecs(11));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1754,10 +1835,13 @@
 
     // Trigger a flush by finalizing the next DisplayFrame
     auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
+    FrameTimelineInfo ftInfo2;
+    ftInfo2.vsyncId = surfaceFrameToken2;
+    ftInfo2.inputEventId = sInputEventId;
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo2, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame2->setAcquireFenceTime(36);
     mFrameTimeline->setSfWakeUp(sfToken2, 52, Fps::fromPeriodNsecs(11));
     surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1813,10 +1897,13 @@
     auto presentFence1 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({42, 50, 50});
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 26, 60});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(40);
     mFrameTimeline->setSfWakeUp(sfToken1, 42, Fps::fromPeriodNsecs(11));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1857,10 +1944,13 @@
     int64_t sfToken2 = mTokenManager->generateTokenForPredictions({42, 50, 50});
     int64_t surfaceFrameToken1 = mTokenManager->generateTokenForPredictions({5, 16, 30});
     int64_t surfaceFrameToken2 = mTokenManager->generateTokenForPredictions({25, 36, 50});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(26);
     mFrameTimeline->setSfWakeUp(sfToken1, 32, Fps::fromPeriodNsecs(11));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1877,10 +1967,13 @@
 
     // Trigger a flush by finalizing the next DisplayFrame
     auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
+    FrameTimelineInfo ftInfo2;
+    ftInfo2.vsyncId = surfaceFrameToken2;
+    ftInfo2.inputEventId = sInputEventId;
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo2, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame2->setAcquireFenceTime(40);
     mFrameTimeline->setSfWakeUp(sfToken2, 43, Fps::fromPeriodNsecs(11));
     surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1932,10 +2025,13 @@
 
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
     int64_t sfToken2 = mTokenManager->generateTokenForPredictions({112, 120, 120});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(50);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -1952,10 +2048,13 @@
 
     // Trigger a flush by finalizing the next DisplayFrame
     auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
+    FrameTimelineInfo ftInfo2;
+    ftInfo2.vsyncId = surfaceFrameToken2;
+    ftInfo2.inputEventId = sInputEventId;
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo2, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame2->setAcquireFenceTime(84);
     mFrameTimeline->setSfWakeUp(sfToken2, 112, Fps::fromPeriodNsecs(30));
     surfaceFrame2->setPresentState(SurfaceFrame::PresentState::Presented, 54);
@@ -2010,10 +2109,13 @@
 
     int64_t sfToken1 = mTokenManager->generateTokenForPredictions({52, 60, 60});
     int64_t sfToken2 = mTokenManager->generateTokenForPredictions({82, 90, 90});
+    FrameTimelineInfo ftInfo;
+    ftInfo.vsyncId = surfaceFrameToken1;
+    ftInfo.inputEventId = sInputEventId;
     auto surfaceFrame1 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken1, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame1->setAcquireFenceTime(50);
     mFrameTimeline->setSfWakeUp(sfToken1, 52, Fps::fromPeriodNsecs(30));
     surfaceFrame1->setPresentState(SurfaceFrame::PresentState::Presented);
@@ -2030,10 +2132,13 @@
 
     // Trigger a flush by finalizing the next DisplayFrame
     auto presentFence2 = fenceFactory.createFenceTimeForTest(Fence::NO_FENCE);
+    FrameTimelineInfo ftInfo2;
+    ftInfo2.vsyncId = surfaceFrameToken2;
+    ftInfo2.inputEventId = sInputEventId;
     auto surfaceFrame2 =
-            mFrameTimeline->createSurfaceFrameForToken({surfaceFrameToken2, sInputEventId}, sPidOne,
-                                                       sUidOne, sLayerIdOne, sLayerNameOne,
-                                                       sLayerNameOne, /*isBuffer*/ true, sGameMode);
+            mFrameTimeline->createSurfaceFrameForToken(ftInfo2, sPidOne, sUidOne, sLayerIdOne,
+                                                       sLayerNameOne, sLayerNameOne,
+                                                       /*isBuffer*/ true, sGameMode);
     surfaceFrame2->setAcquireFenceTime(80);
     mFrameTimeline->setSfWakeUp(sfToken2, 82, Fps::fromPeriodNsecs(30));
     // Setting previous latch time to 54, adjusted deadline will be 54 + vsyncTime(30) = 84
diff --git a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
index 5bb4c92..6d58303 100644
--- a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
@@ -100,8 +100,10 @@
 
     void PresentedSurfaceFrameForBufferlessTransaction() {
         sp<BufferStateLayer> layer = createBufferStateLayer();
-        layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0},
-                                                             10);
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_TRUE(layer->mDrawingState.bufferSurfaceFrameTX == nullptr);
         const auto surfaceFrame = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1);
@@ -125,8 +127,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt, ftInfo);
         acquireFence->signalForTest(12);
 
         commitTransaction(layer.get());
@@ -159,8 +163,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt, ftInfo);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -177,8 +183,7 @@
                                                          2ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt, ftInfo);
         nsecs_t end = systemTime();
         acquireFence2->signalForTest(12);
 
@@ -204,9 +209,11 @@
 
     void BufferlessSurfaceFramePromotedToBufferSurfaceFrame() {
         sp<BufferStateLayer> layer = createBufferStateLayer();
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
 
-        layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0},
-                                                             10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
 
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -223,8 +230,7 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt, ftInfo);
         acquireFence->signalForTest(12);
 
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
@@ -257,28 +263,33 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt, ftInfo);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
 
-        layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0},
-                                                             10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
     }
 
     void MultipleSurfaceFramesPresentedTogether() {
         sp<BufferStateLayer> layer = createBufferStateLayer();
-        layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0},
-                                                             10);
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferlessSurfaceFrame1 =
                 layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1);
 
-        layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 4, /*inputEventId*/ 0},
-                                                             10);
+        FrameTimelineInfo ftInfo2;
+        ftInfo2.vsyncId = 4;
+        ftInfo2.inputEventId = 0;
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10);
         EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferlessSurfaceFrame2 = layer->mDrawingState.bufferlessSurfaceFramesTX[4];
@@ -295,8 +306,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 3, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo3;
+        ftInfo3.vsyncId = 3;
+        ftInfo3.inputEventId = 0;
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt, ftInfo3);
         EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferSurfaceFrameTX = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -339,8 +352,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt, ftInfo);
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX;
 
@@ -355,8 +370,7 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt, ftInfo);
         acquireFence2->signalForTest(12);
 
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -391,8 +405,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 1, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo;
+        ftInfo.vsyncId = 1;
+        ftInfo.inputEventId = 0;
+        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, std::nullopt, ftInfo);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame1 = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -409,8 +425,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ FrameTimelineInfo::INVALID_VSYNC_ID, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfoInv;
+        ftInfoInv.vsyncId = FrameTimelineInfo::INVALID_VSYNC_ID;
+        ftInfoInv.inputEventId = 0;
+        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, std::nullopt, ftInfoInv);
         auto dropEndTime1 = systemTime();
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -428,8 +446,10 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture3, bufferData, 10, 20, false, std::nullopt,
-                         {/*vsyncId*/ 2, /*inputEventId*/ 0});
+        FrameTimelineInfo ftInfo2;
+        ftInfo2.vsyncId = 2;
+        ftInfo2.inputEventId = 0;
+        layer->setBuffer(externalTexture3, bufferData, 10, 20, false, std::nullopt, ftInfo2);
         auto dropEndTime2 = systemTime();
         acquireFence3->signalForTest(12);
 
@@ -476,11 +496,14 @@
                                                              1ULL /* bufferId */,
                                                              HAL_PIXEL_FORMAT_RGBA_8888,
                                                              0ULL /*usage*/);
-            layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt,
-                             {/*vsyncId*/ 1, /*inputEventId*/ 0});
-            layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 2,
-                                                                  /*inputEventId*/ 0},
-                                                                 10);
+            FrameTimelineInfo ftInfo;
+            ftInfo.vsyncId = 1;
+            ftInfo.inputEventId = 0;
+            layer->setBuffer(externalTexture, bufferData, 10, 20, false, std::nullopt, ftInfo);
+            FrameTimelineInfo ftInfo2;
+            ftInfo2.vsyncId = 2;
+            ftInfo2.inputEventId = 0;
+            layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10);
             ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
             EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
             auto& bufferlessSurfaceFrame =
diff --git a/services/surfaceflinger/tests/utils/ScreenshotUtils.h b/services/surfaceflinger/tests/utils/ScreenshotUtils.h
index ee7e92c..dfd3b91 100644
--- a/services/surfaceflinger/tests/utils/ScreenshotUtils.h
+++ b/services/surfaceflinger/tests/utils/ScreenshotUtils.h
@@ -15,6 +15,7 @@
  */
 #pragma once
 
+#include <gui/AidlStatusUtil.h>
 #include <gui/SyncScreenCaptureListener.h>
 #include <private/gui/ComposerServiceAIDL.h>
 #include <ui/Rect.h>
@@ -24,6 +25,8 @@
 
 namespace android {
 
+using gui::aidl_utils::statusTFromBinderStatus;
+
 namespace {
 
 // A ScreenCapture is a screenshot from SurfaceFlinger that can be used to check
@@ -38,9 +41,9 @@
         captureArgs.dataspace = ui::Dataspace::V0_SRGB;
         const sp<SyncScreenCaptureListener> captureListener = new SyncScreenCaptureListener();
         binder::Status status = sf->captureDisplay(captureArgs, captureListener);
-
-        if (status.transactionError() != NO_ERROR) {
-            return status.transactionError();
+        status_t err = statusTFromBinderStatus(status);
+        if (err != NO_ERROR) {
+            return err;
         }
         captureResults = captureListener->waitForResults();
         return captureResults.result;
@@ -71,8 +74,9 @@
         captureArgs.dataspace = ui::Dataspace::V0_SRGB;
         const sp<SyncScreenCaptureListener> captureListener = new SyncScreenCaptureListener();
         binder::Status status = sf->captureLayers(captureArgs, captureListener);
-        if (status.transactionError() != NO_ERROR) {
-            return status.transactionError();
+        status_t err = statusTFromBinderStatus(status);
+        if (err != NO_ERROR) {
+            return err;
         }
         captureResults = captureListener->waitForResults();
         return captureResults.result;