emulator: update EGL emulation library path
Change it from system/ to vendor/, due to
treble requirement.
Test: build sdk_phone_x86-eng, boot emulator
and surfaceflinger should not complain missing
emulation library and emulator should boot to
homescreen.
Change-Id: I08c5ac22358e464c5522deef93cd40ec3bc508c9
Merged-In: I08c5ac22358e464c5522deef93cd40ec3bc508c9
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 823b502..4ea20e3 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -325,17 +325,17 @@
switch (emulationStatus) {
case 0:
#if defined(__LP64__)
- result = "/system/lib64/egl/libGLES_android.so";
+ result = "/vendor/lib64/egl/libGLES_android.so";
#else
- result = "/system/lib/egl/libGLES_android.so";
+ result = "/vendor/lib/egl/libGLES_android.so";
#endif
return result;
case 1:
// Use host-side OpenGL through the "emulation" library
#if defined(__LP64__)
- result = std::string("/system/lib64/egl/lib") + kind + "_emulation.so";
+ result = std::string("/vendor/lib64/egl/lib") + kind + "_emulation.so";
#else
- result = std::string("/system/lib/egl/lib") + kind + "_emulation.so";
+ result = std::string("/vendor/lib/egl/lib") + kind + "_emulation.so";
#endif
return result;
default: