emulator: update EGL emulation library path

Change it from system/ to vendor/, due to
treble requirement.

Test: build sdk_phone_x86-eng, boot emulator
and surfaceflinger should not complain missing
emulation library and emulator should boot to
homescreen.

Change-Id: I08c5ac22358e464c5522deef93cd40ec3bc508c9
Merged-In: I08c5ac22358e464c5522deef93cd40ec3bc508c9
diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp
index 823b502..4ea20e3 100644
--- a/opengl/libs/EGL/Loader.cpp
+++ b/opengl/libs/EGL/Loader.cpp
@@ -325,17 +325,17 @@
             switch (emulationStatus) {
                 case 0:
 #if defined(__LP64__)
-                    result = "/system/lib64/egl/libGLES_android.so";
+                    result = "/vendor/lib64/egl/libGLES_android.so";
 #else
-                    result = "/system/lib/egl/libGLES_android.so";
+                    result = "/vendor/lib/egl/libGLES_android.so";
 #endif
                     return result;
                 case 1:
                     // Use host-side OpenGL through the "emulation" library
 #if defined(__LP64__)
-                    result = std::string("/system/lib64/egl/lib") + kind + "_emulation.so";
+                    result = std::string("/vendor/lib64/egl/lib") + kind + "_emulation.so";
 #else
-                    result = std::string("/system/lib/egl/lib") + kind + "_emulation.so";
+                    result = std::string("/vendor/lib/egl/lib") + kind + "_emulation.so";
 #endif
                     return result;
                 default: