Merge "[sf] Update snapshots after screenshots" into udc-dev
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 38590e6..f7596e2 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -877,6 +877,7 @@
// TODO(b/238781169) Remove direct calls to RenderEngine::drawLayers that don't go through
// CompositionEngine to create a single path for composing layers.
void updateSnapshot(bool updateGeometry);
+ void updateChildrenSnapshots(bool updateGeometry);
void updateMetadataSnapshot(const LayerMetadata& parentMetadata);
void updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata,
std::unordered_set<Layer*>& visited);
@@ -1134,8 +1135,6 @@
bool hasSomethingToDraw() const { return hasEffect() || hasBufferOrSidebandStream(); }
- void updateChildrenSnapshots(bool updateGeometry);
-
// Fills the provided vector with the currently available JankData and removes the processed
// JankData from the pending list.
void transferAvailableJankData(const std::deque<sp<CallbackHandle>>& handles,
diff --git a/services/surfaceflinger/LayerRenderArea.cpp b/services/surfaceflinger/LayerRenderArea.cpp
index d606cff..51d4ff8 100644
--- a/services/surfaceflinger/LayerRenderArea.cpp
+++ b/services/surfaceflinger/LayerRenderArea.cpp
@@ -116,6 +116,8 @@
mLayer->setChildrenDrawingParent(mLayer);
}
}
+ mLayer->updateSnapshot(/*updateGeometry=*/true);
+ mLayer->updateChildrenSnapshots(/*updateGeometry=*/true);
}
} // namespace android