Fix empty region if the scale is smaller than 1
It may be used by Layer of SurfaceFlinger to calculate
touchable region. It should be able to scale a window
to a smaller size.
Bug: 111440400
Test: manual - An input-associated surface with a scaling
matrix that has dsdx, dsdy < 1. Use "dumpsys input"
to observe its touchable region.
Change-Id: I495bd16acec77f913fd39dcac90404eddc71cabb
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 8150931..618c7d6 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -325,14 +325,14 @@
return *this;
}
-Region& Region::scaleSelf(int sx, int sy) {
+Region& Region::scaleSelf(float sx, float sy) {
size_t count = mStorage.size();
Rect* rects = mStorage.editArray();
while (count) {
- rects->left *= sx;
- rects->right *= sx;
- rects->top *= sy;
- rects->bottom *= sy;
+ rects->left = static_cast<int32_t>(rects->left * sx + 0.5f);
+ rects->right = static_cast<int32_t>(rects->right * sx + 0.5f);
+ rects->top = static_cast<int32_t>(rects->top * sy + 0.5f);
+ rects->bottom = static_cast<int32_t>(rects->bottom * sy + 0.5f);
rects++;
count--;
}