Remove legacy layer gamemode

Use gamemode data from snapshots when possible. Also fixes a bug
where gamemode was not updated when the hierarchy changed.

Flag: EXEMPT (removing old flags)
Bug: 330785038
Test: presubmit
Change-Id: I25f839d34d1e73ad4dbf90e64134eea216ec5614
diff --git a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
index 4e09381..47fd700 100644
--- a/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
+++ b/services/surfaceflinger/FrontEnd/LayerSnapshotBuilder.cpp
@@ -320,11 +320,8 @@
 void updateMetadataAndGameMode(LayerSnapshot& snapshot, const RequestedLayerState& requested,
                                const LayerSnapshotBuilder::Args& args,
                                const LayerSnapshot& parentSnapshot) {
-    if (snapshot.changes.test(RequestedLayerState::Changes::GameMode)) {
-        snapshot.gameMode = requested.metadata.has(gui::METADATA_GAME_MODE)
-                ? requested.gameMode
-                : parentSnapshot.gameMode;
-    }
+    snapshot.gameMode = requested.metadata.has(gui::METADATA_GAME_MODE) ? requested.gameMode
+                                                                        : parentSnapshot.gameMode;
     updateMetadata(snapshot, requested, args);
     if (args.includeMetadata) {
         snapshot.layerMetadata = parentSnapshot.layerMetadata;
@@ -780,7 +777,8 @@
         }
         if (forceUpdate ||
             (args.includeMetadata &&
-             snapshot.changes.test(RequestedLayerState::Changes::Metadata))) {
+             snapshot.changes.any(RequestedLayerState::Changes::Metadata |
+                                  RequestedLayerState::Changes::Geometry))) {
             updateMetadataAndGameMode(snapshot, requested, args, parentSnapshot);
         }
         return;
@@ -848,7 +846,9 @@
         }
     }
 
-    if (forceUpdate || snapshot.changes.test(RequestedLayerState::Changes::Metadata)) {
+    if (forceUpdate ||
+        snapshot.changes.any(RequestedLayerState::Changes::Metadata |
+                             RequestedLayerState::Changes::Hierarchy)) {
         updateMetadataAndGameMode(snapshot, requested, args, parentSnapshot);
     }
 
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c6d91dc..1258509 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -1314,7 +1314,7 @@
 }
 
 void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info,
-                                                      nsecs_t postTime) {
+                                                      nsecs_t postTime, gui::GameMode gameMode) {
     mDrawingState.postTime = postTime;
 
     // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if
@@ -1330,14 +1330,15 @@
         mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime);
     } else {
         mDrawingState.bufferSurfaceFrameTX =
-                createSurfaceFrameForBuffer(info, postTime, mTransactionName);
+                createSurfaceFrameForBuffer(info, postTime, mTransactionName, gameMode);
     }
 
-    setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName);
+    setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
 }
 
 void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
-                                                          nsecs_t postTime) {
+                                                          nsecs_t postTime,
+                                                          gui::GameMode gameMode) {
     mDrawingState.frameTimelineInfo = info;
     mDrawingState.postTime = postTime;
     mDrawingState.modified = true;
@@ -1356,17 +1357,17 @@
     // targeting different vsyncs).
     auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId);
     if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) {
-        auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime);
+        auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime, gameMode);
         mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame;
     } else {
         if (it->second->getPresentState() == PresentState::Presented) {
             // If the SurfaceFrame was already presented, its safe to overwrite it since it must
             // have been from previous vsync.
-            it->second = createSurfaceFrameForTransaction(info, postTime);
+            it->second = createSurfaceFrameForTransaction(info, postTime, gameMode);
         }
     }
 
-    setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName);
+    setFrameTimelineVsyncForSkippedFrames(info, postTime, mTransactionName, gameMode);
 }
 
 void Layer::addSurfaceFrameDroppedForBuffer(
@@ -1386,12 +1387,12 @@
 }
 
 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction(
-        const FrameTimelineInfo& info, nsecs_t postTime) {
+        const FrameTimelineInfo& info, nsecs_t postTime, gui::GameMode gameMode) {
     auto surfaceFrame =
             mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
                                                                  getSequence(), mName,
                                                                  mTransactionName,
-                                                                 /*isBuffer*/ false, getGameMode());
+                                                                 /*isBuffer*/ false, gameMode);
     surfaceFrame->setActualStartTime(info.startTimeNanos);
     // For Transactions, the post time is considered to be both queue and acquire fence time.
     surfaceFrame->setActualQueueTime(postTime);
@@ -1404,11 +1405,12 @@
 }
 
 std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer(
-        const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) {
+        const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName,
+        gui::GameMode gameMode) {
     auto surfaceFrame =
             mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid,
                                                                  getSequence(), mName, debugName,
-                                                                 /*isBuffer*/ true, getGameMode());
+                                                                 /*isBuffer*/ true, gameMode);
     surfaceFrame->setActualStartTime(info.startTimeNanos);
     // For buffers, acquire fence time will set during latch.
     surfaceFrame->setActualQueueTime(queueTime);
@@ -1420,7 +1422,7 @@
 }
 
 void Layer::setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime,
-                                                  std::string debugName) {
+                                                  std::string debugName, gui::GameMode gameMode) {
     if (info.skippedFrameVsyncId == FrameTimelineInfo::INVALID_VSYNC_ID) {
         return;
     }
@@ -1432,7 +1434,7 @@
             mFlinger->mFrameTimeline->createSurfaceFrameForToken(skippedFrameTimelineInfo,
                                                                  mOwnerPid, mOwnerUid,
                                                                  getSequence(), mName, debugName,
-                                                                 /*isBuffer*/ false, getGameMode());
+                                                                 /*isBuffer*/ false, gameMode);
     surfaceFrame->setActualStartTime(skippedFrameTimelineInfo.skippedFrameStartTimeNanos);
     // For Transactions, the post time is considered to be both queue and acquire fence time.
     surfaceFrame->setActualQueueTime(postTime);
@@ -1671,25 +1673,12 @@
     return count;
 }
 
-void Layer::setGameModeForTree(GameMode gameMode) {
-    const auto& currentState = getDrawingState();
-    if (currentState.metadata.has(gui::METADATA_GAME_MODE)) {
-        gameMode =
-                static_cast<GameMode>(currentState.metadata.getInt32(gui::METADATA_GAME_MODE, 0));
-    }
-    setGameMode(gameMode);
-    for (const sp<Layer>& child : mCurrentChildren) {
-        child->setGameModeForTree(gameMode);
-    }
-}
-
 void Layer::addChild(const sp<Layer>& layer) {
     mFlinger->mSomeChildrenChanged = true;
     setTransactionFlags(eTransactionNeeded);
 
     mCurrentChildren.add(layer);
     layer->setParent(sp<Layer>::fromExisting(this));
-    layer->setGameModeForTree(mGameMode);
     updateTreeHasFrameRateVote();
 }
 
@@ -1701,7 +1690,6 @@
     const auto removeResult = mCurrentChildren.remove(layer);
 
     updateTreeHasFrameRateVote();
-    layer->setGameModeForTree(GameMode::Unsupported);
     layer->updateTreeHasFrameRateVote();
 
     return removeResult;
@@ -3082,7 +3070,7 @@
 
 bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
                       const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime,
-                      bool isAutoTimestamp, const FrameTimelineInfo& info) {
+                      bool isAutoTimestamp, const FrameTimelineInfo& info, gui::GameMode gameMode) {
     SFTRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false"));
 
     const bool frameNumberChanged =
@@ -3108,12 +3096,12 @@
         resetDrawingStateBufferInfo();
         setTransactionFlags(eTransactionNeeded);
         mDrawingState.bufferSurfaceFrameTX = nullptr;
-        setFrameTimelineVsyncForBufferlessTransaction(info, postTime);
+        setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
         return true;
     } else {
         // release sideband stream if it exists and a non null buffer is being set
         if (mDrawingState.sidebandStream != nullptr) {
-            setSidebandStream(nullptr, info, postTime);
+            setSidebandStream(nullptr, info, postTime, gameMode);
         }
     }
 
@@ -3152,9 +3140,9 @@
 
     const int32_t layerId = getSequence();
     mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(),
-                                      mOwnerUid, postTime, getGameMode());
+                                      mOwnerUid, postTime, gameMode);
 
-    setFrameTimelineVsyncForBufferTransaction(info, postTime);
+    setFrameTimelineVsyncForBufferTransaction(info, postTime, gameMode);
 
     if (bufferData.dequeueTime > 0) {
         const uint64_t bufferId = mDrawingState.buffer->getId();
@@ -3309,7 +3297,7 @@
 }
 
 bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream, const FrameTimelineInfo& info,
-                              nsecs_t postTime) {
+                              nsecs_t postTime, gui::GameMode gameMode) {
     if (mDrawingState.sidebandStream == sidebandStream) return false;
 
     if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) {
@@ -3324,7 +3312,7 @@
         releasePreviousBuffer();
         resetDrawingStateBufferInfo();
         mDrawingState.bufferSurfaceFrameTX = nullptr;
-        setFrameTimelineVsyncForBufferlessTransaction(info, postTime);
+        setFrameTimelineVsyncForBufferlessTransaction(info, postTime, gameMode);
     }
     setTransactionFlags(eTransactionNeeded);
     if (!mSidebandStreamChanged.exchange(true)) {
@@ -3982,7 +3970,8 @@
 void Layer::onCompositionPresented(const DisplayDevice* display,
                                    const std::shared_ptr<FenceTime>& glDoneFence,
                                    const std::shared_ptr<FenceTime>& presentFence,
-                                   const CompositorTiming& compositorTiming) {
+                                   const CompositorTiming& compositorTiming,
+                                   gui::GameMode gameMode) {
     // mFrameLatencyNeeded is true when a new frame was latched for the
     // composition.
     if (!mBufferInfo.mFrameLatencyNeeded) return;
@@ -4029,7 +4018,6 @@
                 mFlinger->mScheduler->getFrameRateOverride(getOwnerUid());
 
         const auto vote = frameRateToSetFrameRateVotePayload(getFrameRateForLayerTree());
-        const auto gameMode = getGameMode();
 
         if (presentFence->isValid()) {
             mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence,
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 4694151..c838b97 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -312,7 +312,7 @@
     bool setBuffer(std::shared_ptr<renderengine::ExternalTexture>& /* buffer */,
                    const BufferData& /* bufferData */, nsecs_t /* postTime */,
                    nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/,
-                   const FrameTimelineInfo& /*info*/);
+                   const FrameTimelineInfo& /*info*/, gui::GameMode gameMode);
     void setDesiredPresentTime(nsecs_t /*desiredPresentTime*/, bool /*isAutoTimestamp*/);
     bool setDataspace(ui::Dataspace /*dataspace*/);
     bool setExtendedRangeBrightness(float currentBufferRatio, float desiredRatio);
@@ -322,7 +322,8 @@
     bool setSurfaceDamageRegion(const Region& /*surfaceDamage*/);
     bool setApi(int32_t /*api*/);
     bool setSidebandStream(const sp<NativeHandle>& /*sidebandStream*/,
-                           const FrameTimelineInfo& /* info*/, nsecs_t /* postTime */);
+                           const FrameTimelineInfo& /* info*/, nsecs_t /* postTime */,
+                           gui::GameMode gameMode);
     bool setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& /*handles*/,
                                           bool willPresent);
     virtual bool setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace)
@@ -439,7 +440,7 @@
     void onCompositionPresented(const DisplayDevice*,
                                 const std::shared_ptr<FenceTime>& /*glDoneFence*/,
                                 const std::shared_ptr<FenceTime>& /*presentFence*/,
-                                const CompositorTiming&);
+                                const CompositorTiming&, gui::GameMode gameMode);
 
     // If a buffer was replaced this frame, release the former buffer
     void releasePendingBuffer(nsecs_t /*dequeueReadyTime*/);
@@ -794,9 +795,10 @@
     bool setFrameRateSelectionStrategy(FrameRateSelectionStrategy);
 
     virtual void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& /*info*/) {}
-    void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime);
+    void setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, nsecs_t postTime,
+                                                   gui::GameMode gameMode);
     void setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info,
-                                                       nsecs_t postTime);
+                                                       nsecs_t postTime, gui::GameMode gameMode);
 
     void addSurfaceFrameDroppedForBuffer(std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame,
                                          nsecs_t dropTime);
@@ -805,11 +807,12 @@
             nsecs_t currentLatchTime);
 
     std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForTransaction(
-            const FrameTimelineInfo& info, nsecs_t postTime);
+            const FrameTimelineInfo& info, nsecs_t postTime, gui::GameMode gameMode);
     std::shared_ptr<frametimeline::SurfaceFrame> createSurfaceFrameForBuffer(
-            const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName);
+            const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName,
+            gui::GameMode gameMode);
     void setFrameTimelineVsyncForSkippedFrames(const FrameTimelineInfo& info, nsecs_t postTime,
-                                               std::string debugName);
+                                               std::string debugName, gui::GameMode gameMode);
 
     bool setTrustedPresentationInfo(TrustedPresentationThresholds const& thresholds,
                                     TrustedPresentationListener const& listener);
@@ -832,13 +835,6 @@
      */
     bool hasInputInfo() const;
 
-    // Sets the gui::GameMode for the tree rooted at this layer. A layer in the tree inherits this
-    // gui::GameMode unless it (or an ancestor) has GAME_MODE_METADATA.
-    void setGameModeForTree(gui::GameMode);
-
-    void setGameMode(gui::GameMode gameMode) { mGameMode = gameMode; }
-    gui::GameMode getGameMode() const { return mGameMode; }
-
     virtual uid_t getOwnerUid() const { return mOwnerUid; }
 
     pid_t getOwnerPid() { return mOwnerPid; }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 936e894..18d5bd5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2521,7 +2521,9 @@
         it->second->latchBufferImpl(unused, latchTime, bgColorOnly);
         newDataLatched = true;
 
-        mLayersWithQueuedFrames.emplace(it->second);
+        frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(it->second->sequence);
+        gui::GameMode gameMode = (snapshot) ? snapshot->gameMode : gui::GameMode::Unsupported;
+        mLayersWithQueuedFrames.emplace(it->second, gameMode);
         mLayersIdsWithQueuedFrames.emplace(it->second->sequence);
     }
 
@@ -2755,7 +2757,7 @@
 
     if (!FlagManager::getInstance().ce_fence_promise()) {
         refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
-        for (auto& layer : mLayersWithQueuedFrames) {
+        for (auto& [layer, _] : mLayersWithQueuedFrames) {
             if (const auto& layerFE = layer->getCompositionEngineLayerFE())
                 refreshArgs.layersWithQueuedFrames.push_back(layerFE);
         }
@@ -2831,7 +2833,7 @@
         }
 
         refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
-        for (auto& layer : mLayersWithQueuedFrames) {
+        for (auto& [layer, _] : mLayersWithQueuedFrames) {
             if (const auto& layerFE = layer->getCompositionEngineLayerFE()) {
                 refreshArgs.layersWithQueuedFrames.push_back(layerFE);
                 // Some layers are not displayed and do not yet have a future release fence
@@ -3137,10 +3139,10 @@
     }
     mLayersWithBuffersRemoved.clear();
 
-    for (const auto& layer: mLayersWithQueuedFrames) {
+    for (const auto& [layer, gameMode] : mLayersWithQueuedFrames) {
         layer->onCompositionPresented(pacesetterDisplay.get(),
                                       pacesetterGpuCompositionDoneFenceTime,
-                                      pacesetterPresentFenceTime, compositorTiming);
+                                      pacesetterPresentFenceTime, compositorTiming, gameMode);
         layer->releasePendingBuffer(presentTime.ns());
     }
 
@@ -5187,6 +5189,17 @@
                     sp<CallbackHandle>::make(listener, callbackIds, s.surface));
         }
     }
+
+    frontend::LayerSnapshot* snapshot = nullptr;
+    gui::GameMode gameMode = gui::GameMode::Unsupported;
+    if (what & (layer_state_t::eSidebandStreamChanged | layer_state_t::eBufferChanged) ||
+        frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
+        snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
+        if (snapshot) {
+            gameMode = snapshot->gameMode;
+        }
+    }
+
     // TODO(b/238781169) remove after screenshot refactor, currently screenshots
     // requires to read drawing state from binder thread. So we need to fix that
     // before removing this.
@@ -5201,7 +5214,7 @@
         if (layer->setCrop(s.crop)) flags |= eTraversalNeeded;
     }
     if (what & layer_state_t::eSidebandStreamChanged) {
-        if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime))
+        if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime, gameMode))
             flags |= eTraversalNeeded;
     }
     if (what & layer_state_t::eDataspaceChanged) {
@@ -5219,18 +5232,17 @@
     }
     if (what & layer_state_t::eBufferChanged) {
         std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt;
-        frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence);
         if (snapshot) {
             transformHint = snapshot->transformHint;
         }
         layer->setTransformHint(transformHint);
         if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime,
-                             desiredPresentTime, isAutoTimestamp, frameTimelineInfo)) {
+                             desiredPresentTime, isAutoTimestamp, frameTimelineInfo, gameMode)) {
             flags |= eTraversalNeeded;
         }
-        mLayersWithQueuedFrames.emplace(layer);
+        mLayersWithQueuedFrames.emplace(layer, gameMode);
     } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) {
-        layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime, gameMode);
     }
 
     if ((what & layer_state_t::eBufferChanged) == 0) {
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 147187f..9a1ad03 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -1274,10 +1274,17 @@
     bool mForceTransactionDisplayChange = false;
     bool mUpdateAttachedChoreographer = false;
 
+    struct LayerIntHash {
+        size_t operator()(const std::pair<sp<Layer>, gui::GameMode>& k) const {
+            return std::hash<Layer*>()(k.first.get()) ^
+                    std::hash<int32_t>()(static_cast<int32_t>(k.second));
+        }
+    };
+
     // TODO(b/238781169) validate these on composition
     // Tracks layers that have pending frames which are candidates for being
     // latched.
-    std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames;
+    std::unordered_set<std::pair<sp<Layer>, gui::GameMode>, LayerIntHash> mLayersWithQueuedFrames;
     std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved;
     std::unordered_set<uint32_t> mLayersIdsWithQueuedFrames;
 
diff --git a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
index 2e5913b..8b9d14b 100644
--- a/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
+++ b/services/surfaceflinger/tests/common/LayerLifecycleManagerHelper.h
@@ -472,6 +472,18 @@
         mLifecycleManager.applyTransactions(transactions);
     }
 
+    void setGameMode(uint32_t id, gui::GameMode gameMode) {
+        std::vector<TransactionState> transactions;
+        transactions.emplace_back();
+        transactions.back().states.push_back({});
+        transactions.back().states.front().state.what = layer_state_t::eMetadataChanged;
+        transactions.back().states.front().state.metadata = LayerMetadata();
+        transactions.back().states.front().state.metadata.setInt32(METADATA_GAME_MODE,
+                                                                   static_cast<int32_t>(gameMode));
+        transactions.back().states.front().layerId = id;
+        mLifecycleManager.applyTransactions(transactions);
+    }
+
 private:
     LayerLifecycleManager& mLifecycleManager;
 };
diff --git a/services/surfaceflinger/tests/unittests/Android.bp b/services/surfaceflinger/tests/unittests/Android.bp
index 98face9..d9d239d 100644
--- a/services/surfaceflinger/tests/unittests/Android.bp
+++ b/services/surfaceflinger/tests/unittests/Android.bp
@@ -83,7 +83,6 @@
         "FrameRateSelectionPriorityTest.cpp",
         "FrameRateSelectionStrategyTest.cpp",
         "FrameTimelineTest.cpp",
-        "GameModeTest.cpp",
         "HWComposerTest.cpp",
         "JankTrackerTest.cpp",
         "OneShotTimerTest.cpp",
diff --git a/services/surfaceflinger/tests/unittests/GameModeTest.cpp b/services/surfaceflinger/tests/unittests/GameModeTest.cpp
deleted file mode 100644
index 1b5c6e7..0000000
--- a/services/surfaceflinger/tests/unittests/GameModeTest.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-/*
- * Copyright 2021 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#undef LOG_TAG
-#define LOG_TAG "LibSurfaceFlingerUnittests"
-
-#include <gmock/gmock.h>
-#include <gtest/gtest.h>
-#include <gui/LayerMetadata.h>
-#include <gui/SurfaceComposerClient.h>
-#include <log/log.h>
-
-#include "TestableSurfaceFlinger.h"
-#include "mock/DisplayHardware/MockComposer.h"
-
-namespace android {
-
-using testing::_;
-using testing::Mock;
-using testing::Return;
-
-using gui::GameMode;
-using gui::LayerMetadata;
-
-class GameModeTest : public testing::Test {
-public:
-    GameModeTest() {
-        const ::testing::TestInfo* const test_info =
-                ::testing::UnitTest::GetInstance()->current_test_info();
-        ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
-        mFlinger.setupMockScheduler();
-        setupComposer();
-    }
-
-    ~GameModeTest() {
-        const ::testing::TestInfo* const test_info =
-                ::testing::UnitTest::GetInstance()->current_test_info();
-        ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
-    }
-
-    sp<Layer> createLayer() {
-        sp<Client> client;
-        LayerCreationArgs args(mFlinger.flinger(), client, "layer", 0, LayerMetadata());
-        return sp<Layer>::make(args);
-    }
-
-    void setupComposer() {
-        mComposer = new Hwc2::mock::Composer();
-        mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer));
-
-        Mock::VerifyAndClear(mComposer);
-    }
-
-    // Mocks the behavior of applying a transaction from WMShell
-    void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) {
-        mLayerMetadata.setInt32(gui::METADATA_GAME_MODE, static_cast<int32_t>(gameMode));
-        layer->setMetadata(mLayerMetadata);
-        layer->setGameModeForTree(gameMode);
-    }
-
-    TestableSurfaceFlinger mFlinger;
-    Hwc2::mock::Composer* mComposer = nullptr;
-    client_cache_t mClientCache;
-    LayerMetadata mLayerMetadata;
-};
-
-TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) {
-    sp<Layer> rootLayer = createLayer();
-    sp<Layer> childLayer1 = createLayer();
-    sp<Layer> childLayer2 = createLayer();
-    rootLayer->addChild(childLayer1);
-    rootLayer->addChild(childLayer2);
-    rootLayer->setGameModeForTree(GameMode::Performance);
-
-    EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
-    EXPECT_EQ(childLayer1->getGameMode(), GameMode::Performance);
-    EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
-}
-
-TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) {
-    sp<Layer> rootLayer = createLayer();
-    sp<Layer> childLayer = createLayer();
-    rootLayer->setGameModeForTree(GameMode::Performance);
-    rootLayer->addChild(childLayer);
-
-    EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
-    EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
-}
-
-TEST_F(GameModeTest, RemoveChildResetsGameMode) {
-    sp<Layer> rootLayer = createLayer();
-    sp<Layer> childLayer = createLayer();
-    rootLayer->setGameModeForTree(GameMode::Performance);
-    rootLayer->addChild(childLayer);
-
-    EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
-    EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
-
-    rootLayer->removeChild(childLayer);
-    EXPECT_EQ(childLayer->getGameMode(), GameMode::Unsupported);
-}
-
-TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) {
-    sp<Layer> rootLayer = createLayer();
-    sp<Layer> childLayer1 = createLayer();
-    sp<Layer> childLayer2 = createLayer();
-    rootLayer->setGameModeForTree(GameMode::Standard);
-    rootLayer->addChild(childLayer1);
-
-    setGameModeMetadata(childLayer2, GameMode::Performance);
-    rootLayer->addChild(childLayer2);
-
-    EXPECT_EQ(rootLayer->getGameMode(), GameMode::Standard);
-    EXPECT_EQ(childLayer1->getGameMode(), GameMode::Standard);
-    EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
-
-    rootLayer->removeChild(childLayer2);
-    EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
-}
-
-} // namespace android
diff --git a/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp b/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
index 06319f3..2bb864a 100644
--- a/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
+++ b/services/surfaceflinger/tests/unittests/LayerSnapshotTest.cpp
@@ -281,22 +281,40 @@
     EXPECT_EQ(getSnapshot(1)->clientChanges, layer_state_t::eColorChanged);
 }
 
-TEST_F(LayerSnapshotTest, GameMode) {
-    std::vector<TransactionState> transactions;
-    transactions.emplace_back();
-    transactions.back().states.push_back({});
-    transactions.back().states.front().state.what = layer_state_t::eMetadataChanged;
-    transactions.back().states.front().state.metadata = LayerMetadata();
-    transactions.back().states.front().state.metadata.setInt32(METADATA_GAME_MODE, 42);
-    transactions.back().states.front().layerId = 1;
-    transactions.back().states.front().state.layerId = static_cast<int32_t>(1);
-    mLifecycleManager.applyTransactions(transactions);
+TEST_F(LayerSnapshotTest, ChildrenInheritGameMode) {
+    setGameMode(1, gui::GameMode::Performance);
     EXPECT_EQ(mLifecycleManager.getGlobalChanges(),
               RequestedLayerState::Changes::GameMode | RequestedLayerState::Changes::Metadata);
     UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
     EXPECT_EQ(getSnapshot(1)->clientChanges, layer_state_t::eMetadataChanged);
-    EXPECT_EQ(static_cast<int32_t>(getSnapshot(1)->gameMode), 42);
-    EXPECT_EQ(static_cast<int32_t>(getSnapshot(11)->gameMode), 42);
+    EXPECT_EQ(getSnapshot(1)->gameMode, gui::GameMode::Performance);
+    EXPECT_EQ(getSnapshot(11)->gameMode, gui::GameMode::Performance);
+}
+
+TEST_F(LayerSnapshotTest, ChildrenCanOverrideGameMode) {
+    setGameMode(1, gui::GameMode::Performance);
+    setGameMode(11, gui::GameMode::Battery);
+    EXPECT_EQ(mLifecycleManager.getGlobalChanges(),
+              RequestedLayerState::Changes::GameMode | RequestedLayerState::Changes::Metadata);
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    EXPECT_EQ(getSnapshot(1)->clientChanges, layer_state_t::eMetadataChanged);
+    EXPECT_EQ(getSnapshot(1)->gameMode, gui::GameMode::Performance);
+    EXPECT_EQ(getSnapshot(11)->gameMode, gui::GameMode::Battery);
+}
+
+TEST_F(LayerSnapshotTest, ReparentingUpdatesGameMode) {
+    setGameMode(1, gui::GameMode::Performance);
+    EXPECT_EQ(mLifecycleManager.getGlobalChanges(),
+              RequestedLayerState::Changes::GameMode | RequestedLayerState::Changes::Metadata);
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    EXPECT_EQ(getSnapshot(1)->clientChanges, layer_state_t::eMetadataChanged);
+    EXPECT_EQ(getSnapshot(1)->gameMode, gui::GameMode::Performance);
+    EXPECT_EQ(getSnapshot(2)->gameMode, gui::GameMode::Unsupported);
+
+    reparentLayer(2, 1);
+    setZ(2, 2);
+    UPDATE_AND_VERIFY(mSnapshotBuilder, STARTING_ZORDER);
+    EXPECT_EQ(getSnapshot(2)->gameMode, gui::GameMode::Performance);
 }
 
 TEST_F(LayerSnapshotTest, UpdateMetadata) {
diff --git a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
index 85b61f8..abfab9a 100644
--- a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
@@ -94,7 +94,7 @@
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
         layer->setBuffer(externalTexture, bufferData, postTime, /*desiredPresentTime*/ 30, false,
-                         FrameTimelineInfo{});
+                         FrameTimelineInfo{}, gui::GameMode::Unsupported);
 
         commitTransaction(layer.get());
         nsecs_t latchTime = 25;
@@ -112,7 +112,8 @@
         EXPECT_CALL(*mFlinger.getFrameTracer(),
                     traceFence(layerId, bufferId, frameNumber, presentFence,
                                FrameTracer::FrameEvent::PRESENT_FENCE, /*startTime*/ 0));
-        layer->onCompositionPresented(nullptr, glDoneFence, presentFence, compositorTiming);
+        layer->onCompositionPresented(nullptr, glDoneFence, presentFence, compositorTiming,
+                                      gui::GameMode::Unsupported);
     }
 };
 
diff --git a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
index 0745f87..9a68d75 100644
--- a/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionSurfaceFrameTest.cpp
@@ -72,7 +72,8 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10,
+                                                             gui::GameMode::Unsupported);
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_TRUE(layer->mDrawingState.bufferSurfaceFrameTX == nullptr);
         const auto surfaceFrame = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1);
@@ -99,7 +100,8 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         acquireFence->signalForTest(12);
 
         commitTransaction(layer.get());
@@ -134,7 +136,8 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -151,7 +154,8 @@
                                                          2ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         nsecs_t end = systemTime();
         acquireFence2->signalForTest(12);
 
@@ -180,7 +184,8 @@
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
 
-        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10,
+                                                             gui::GameMode::Unsupported);
 
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -197,7 +202,8 @@
                                                          1ULL /* bufferId */,
                                                          HAL_PIXEL_FORMAT_RGBA_8888,
                                                          0ULL /*usage*/);
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         acquireFence->signalForTest(12);
 
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
@@ -232,11 +238,13 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
 
-        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10,
+                                                             gui::GameMode::Unsupported);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
     }
@@ -246,7 +254,8 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo, 10,
+                                                             gui::GameMode::Unsupported);
         EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferlessSurfaceFrame1 =
@@ -255,7 +264,8 @@
         FrameTimelineInfo ftInfo2;
         ftInfo2.vsyncId = 4;
         ftInfo2.inputEventId = 0;
-        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10);
+        layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10,
+                                                             gui::GameMode::Unsupported);
         EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferlessSurfaceFrame2 = layer->mDrawingState.bufferlessSurfaceFramesTX[4];
@@ -275,7 +285,8 @@
         FrameTimelineInfo ftInfo3;
         ftInfo3.vsyncId = 3;
         ftInfo3.inputEventId = 0;
-        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo3);
+        layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo3,
+                         gui::GameMode::Unsupported);
         EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto bufferSurfaceFrameTX = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -320,7 +331,8 @@
         FrameTimelineInfo ftInfo;
         ftInfo.vsyncId = 1;
         ftInfo.inputEventId = 0;
-        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo);
+        layer->setBuffer(externalTexture1, bufferData, 10, 20, false, ftInfo,
+                         gui::GameMode::Unsupported);
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
         const auto droppedSurfaceFrame1 = layer->mDrawingState.bufferSurfaceFrameTX;
@@ -340,7 +352,8 @@
         FrameTimelineInfo ftInfoInv;
         ftInfoInv.vsyncId = FrameTimelineInfo::INVALID_VSYNC_ID;
         ftInfoInv.inputEventId = 0;
-        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfoInv);
+        layer->setBuffer(externalTexture2, bufferData, 10, 20, false, ftInfoInv,
+                         gui::GameMode::Unsupported);
         auto dropEndTime1 = systemTime();
         EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
         ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
@@ -361,7 +374,8 @@
         FrameTimelineInfo ftInfo2;
         ftInfo2.vsyncId = 2;
         ftInfo2.inputEventId = 0;
-        layer->setBuffer(externalTexture3, bufferData, 10, 20, false, ftInfo2);
+        layer->setBuffer(externalTexture3, bufferData, 10, 20, false, ftInfo2,
+                         gui::GameMode::Unsupported);
         auto dropEndTime2 = systemTime();
         acquireFence3->signalForTest(12);
 
@@ -409,11 +423,13 @@
             FrameTimelineInfo ftInfo;
             ftInfo.vsyncId = 1;
             ftInfo.inputEventId = 0;
-            layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo);
+            layer->setBuffer(externalTexture, bufferData, 10, 20, false, ftInfo,
+                             gui::GameMode::Unsupported);
             FrameTimelineInfo ftInfo2;
             ftInfo2.vsyncId = 2;
             ftInfo2.inputEventId = 0;
-            layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10);
+            layer->setFrameTimelineVsyncForBufferlessTransaction(ftInfo2, 10,
+                                                                 gui::GameMode::Unsupported);
             ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX);
             EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size());
 
diff --git a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
index 1cf14ae..9f6065b 100644
--- a/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TunnelModeEnabledReporterTest.cpp
@@ -127,7 +127,7 @@
     sp<NativeHandle> stream =
             NativeHandle::create(reinterpret_cast<native_handle_t*>(DEFAULT_SIDEBAND_STREAM),
                                  false);
-    layer->setSidebandStream(stream, FrameTimelineInfo{}, 20);
+    layer->setSidebandStream(stream, FrameTimelineInfo{}, 20, gui::GameMode::Unsupported);
     mFlinger.mutableCurrentState().layersSortedByZ.add(layer);
     mTunnelModeEnabledReporter->updateTunnelModeStatus();
     mTunnelModeEnabledReporter->addListener(mTunnelModeEnabledListener);
@@ -151,7 +151,8 @@
     sp<NativeHandle> stream =
             NativeHandle::create(reinterpret_cast<native_handle_t*>(DEFAULT_SIDEBAND_STREAM),
                                  false);
-    layerWithSidebandStream->setSidebandStream(stream, FrameTimelineInfo{}, 20);
+    layerWithSidebandStream->setSidebandStream(stream, FrameTimelineInfo{}, 20,
+                                               gui::GameMode::Unsupported);
 
     mFlinger.mutableCurrentState().layersSortedByZ.add(simpleLayer);
     mFlinger.mutableCurrentState().layersSortedByZ.add(layerWithSidebandStream);