SF: BufferStateLayer cleanup

Clean up some of the logic now that
BufferLayer has been merged into BufferStateLayer.

Test: presubmit
Bug: 238781169
Change-Id: I5114dd8d457638f810fe02d29bfab3444e042d2d
diff --git a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
index 5364630..28bf8bf 100644
--- a/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
+++ b/services/surfaceflinger/tests/unittests/TransactionFrameTracerTest.cpp
@@ -127,7 +127,6 @@
                          dequeueTime, FrameTimelineInfo{});
 
         commitTransaction(layer.get());
-        bool computeVisisbleRegions;
         nsecs_t latchTime = 25;
         EXPECT_CALL(*mFlinger.getFrameTracer(),
                     traceFence(layerId, bufferId, frameNumber, _,
@@ -135,7 +134,7 @@
         EXPECT_CALL(*mFlinger.getFrameTracer(),
                     traceTimestamp(layerId, bufferId, frameNumber, latchTime,
                                    FrameTracer::FrameEvent::LATCH, /*duration*/ 0));
-        layer->updateTexImage(computeVisisbleRegions, latchTime, /*expectedPresentTime*/ 0);
+        layer->updateTexImage(latchTime);
 
         auto glDoneFence = fenceFactory.createFenceTimeForTest(fence);
         auto presentFence = fenceFactory.createFenceTimeForTest(fence);