SurfaceFlinger: Move GraphicBufferAlloc to libgui

This change moves the GraphicBufferAlloc class from SurfaceFlinger to libgui.

Change-Id: Idf31d2004efa2651b60590733f73c4a7b831e8a9
diff --git a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
index 6c86a53..cccb29b 100644
--- a/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
+++ b/services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp
@@ -30,10 +30,10 @@
 
 #include <hardware/hardware.h>
 #include <gui/SurfaceTextureClient.h>
+#include <gui/GraphicBufferAlloc.h>
 #include <ui/GraphicBuffer.h>
 
 #include "DisplayHardware/FramebufferSurface.h"
-#include "DisplayHardware/GraphicBufferAlloc.h"
 #include "DisplayHardware/HWComposer.h"
 
 #ifndef NUM_FRAMEBUFFER_SURFACE_BUFFERS
diff --git a/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.cpp b/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.cpp
deleted file mode 100644
index 965ff01..0000000
--- a/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- **
- ** Copyright 2012 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <cutils/log.h>
-
-#include <ui/GraphicBuffer.h>
-
-#include "DisplayHardware/GraphicBufferAlloc.h"
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-GraphicBufferAlloc::GraphicBufferAlloc() {
-}
-
-GraphicBufferAlloc::~GraphicBufferAlloc() {
-}
-
-sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
-        PixelFormat format, uint32_t usage, status_t* error) {
-    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
-    status_t err = graphicBuffer->initCheck();
-    *error = err;
-    if (err != 0 || graphicBuffer->handle == 0) {
-        if (err == NO_MEMORY) {
-            GraphicBuffer::dumpAllocationsToSystemLog();
-        }
-        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
-             "failed (%s), handle=%p",
-                w, h, strerror(-err), graphicBuffer->handle);
-        return 0;
-    }
-    return graphicBuffer;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.h b/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.h
deleted file mode 100644
index b08750c..0000000
--- a/services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
-#define ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <gui/IGraphicBufferAlloc.h>
-#include <ui/PixelFormat.h>
-#include <utils/Errors.h>
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-class GraphicBuffer;
-
-class GraphicBufferAlloc : public BnGraphicBufferAlloc {
-public:
-    GraphicBufferAlloc();
-    virtual ~GraphicBufferAlloc();
-    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
-        PixelFormat format, uint32_t usage, status_t* error);
-};
-
-
-// ---------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H