Layer: Don't need atomic for transaction flags
Following queued transaction changes we don't need an atomic here
since setPosition etc all execute on the main thread.
Test: Existing tests pass. simpleperf
Bug: 186200583
Change-Id: I965d3883d30ce1eb3c452742535281f3e2719424
diff --git a/services/surfaceflinger/BufferStateLayer.cpp b/services/surfaceflinger/BufferStateLayer.cpp
index d68a0e0..6213a8a 100644
--- a/services/surfaceflinger/BufferStateLayer.cpp
+++ b/services/surfaceflinger/BufferStateLayer.cpp
@@ -33,6 +33,7 @@
#include <gui/BufferQueue.h>
#include <private/gui/SyncFeatures.h>
#include <renderengine/Image.h>
+#include "TunnelModeEnabledReporter.h"
#include "EffectLayer.h"
#include "FrameTracer/FrameTracer.h"