Convert DynamicDisplayInfo to AIDL parcelable
And migrate related ISurfaceComposer::getDynamicDisplayInfo() method to AIDL.
(1) add android::gui::DynamicDisplayInfo etc. for serialization
(2) remove serialization code from the orignal DynamicDisplayInfo and
DisplayMode and HdrCapabilities classes
(3) convert between ui::DynamicDisplayInfo and gui::DynamicDisplayInfo
Bug: 220074970
Test: manual
Change-Id: If3c81c5fd006c281f6d38766bf415a971b0a1925
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 6b312db..1080bb6 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5517,7 +5517,6 @@
case GET_ACTIVE_DISPLAY_MODE:
case GET_DISPLAY_COLOR_MODES:
case GET_DISPLAY_NATIVE_PRIMARIES:
- case GET_DYNAMIC_DISPLAY_INFO:
case GET_DISPLAY_MODES:
case GET_SUPPORTED_FRAME_TIMESTAMPS:
// Calling setTransactionState is safe, because you need to have been
@@ -5591,6 +5590,7 @@
case GET_DISPLAY_STATE:
case GET_DISPLAY_STATS:
case GET_STATIC_DISPLAY_INFO:
+ case GET_DYNAMIC_DISPLAY_INFO:
case CLEAR_BOOT_DISPLAY_MODE:
case GET_BOOT_DISPLAY_MODE_SUPPORT:
case SET_AUTO_LOW_LATENCY_MODE:
@@ -7436,6 +7436,57 @@
return binder::Status::fromStatusT(status);
}
+binder::Status SurfaceComposerAIDL::getDynamicDisplayInfo(const sp<IBinder>& display,
+ gui::DynamicDisplayInfo* outInfo) {
+ ui::DynamicDisplayInfo info;
+ status_t status = mFlinger->getDynamicDisplayInfo(display, &info);
+ if (status == NO_ERROR) {
+ // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo
+ outInfo->supportedDisplayModes.clear();
+ outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size());
+ for (const auto& mode : info.supportedDisplayModes) {
+ gui::DisplayMode outMode;
+ outMode.id = mode.id;
+ outMode.resolution.width = mode.resolution.width;
+ outMode.resolution.height = mode.resolution.height;
+ outMode.xDpi = mode.xDpi;
+ outMode.yDpi = mode.yDpi;
+ outMode.refreshRate = mode.refreshRate;
+ outMode.appVsyncOffset = mode.appVsyncOffset;
+ outMode.sfVsyncOffset = mode.sfVsyncOffset;
+ outMode.presentationDeadline = mode.presentationDeadline;
+ outMode.group = mode.group;
+ outInfo->supportedDisplayModes.push_back(outMode);
+ }
+
+ outInfo->activeDisplayModeId = info.activeDisplayModeId;
+
+ outInfo->supportedColorModes.clear();
+ outInfo->supportedColorModes.reserve(info.supportedColorModes.size());
+ for (const auto& cmode : info.supportedColorModes) {
+ outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode));
+ }
+
+ outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode);
+
+ gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities;
+ hdrCapabilities.supportedHdrTypes.clear();
+ hdrCapabilities.supportedHdrTypes.reserve(
+ info.hdrCapabilities.getSupportedHdrTypes().size());
+ for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) {
+ hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr));
+ }
+ hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance();
+ hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance();
+ hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance();
+
+ outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported;
+ outInfo->gameContentTypeSupported = info.gameContentTypeSupported;
+ outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode;
+ }
+ return binder::Status::fromStatusT(status);
+}
+
binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) {
status_t status = checkAccessPermission();
if (status == OK) {