Convert DynamicDisplayInfo to AIDL parcelable
And migrate related ISurfaceComposer::getDynamicDisplayInfo() method to AIDL.
(1) add android::gui::DynamicDisplayInfo etc. for serialization
(2) remove serialization code from the orignal DynamicDisplayInfo and
DisplayMode and HdrCapabilities classes
(3) convert between ui::DynamicDisplayInfo and gui::DynamicDisplayInfo
Bug: 220074970
Test: manual
Change-Id: If3c81c5fd006c281f6d38766bf415a971b0a1925
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index b4979d9..6702fef 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -2187,8 +2187,53 @@
}
status_t SurfaceComposerClient::getDynamicDisplayInfo(const sp<IBinder>& display,
- ui::DynamicDisplayInfo* info) {
- return ComposerService::getComposerService()->getDynamicDisplayInfo(display, info);
+ ui::DynamicDisplayInfo* outInfo) {
+ gui::DynamicDisplayInfo ginfo;
+ binder::Status status =
+ ComposerServiceAIDL::getComposerService()->getDynamicDisplayInfo(display, &ginfo);
+ if (status.isOk()) {
+ // convert gui::DynamicDisplayInfo to ui::DynamicDisplayInfo
+ outInfo->supportedDisplayModes.clear();
+ outInfo->supportedDisplayModes.reserve(ginfo.supportedDisplayModes.size());
+ for (const auto& mode : ginfo.supportedDisplayModes) {
+ ui::DisplayMode outMode;
+ outMode.id = mode.id;
+ outMode.resolution.width = mode.resolution.width;
+ outMode.resolution.height = mode.resolution.height;
+ outMode.xDpi = mode.xDpi;
+ outMode.yDpi = mode.yDpi;
+ outMode.refreshRate = mode.refreshRate;
+ outMode.appVsyncOffset = mode.appVsyncOffset;
+ outMode.sfVsyncOffset = mode.sfVsyncOffset;
+ outMode.presentationDeadline = mode.presentationDeadline;
+ outMode.group = mode.group;
+ outInfo->supportedDisplayModes.push_back(outMode);
+ }
+
+ outInfo->activeDisplayModeId = ginfo.activeDisplayModeId;
+
+ outInfo->supportedColorModes.clear();
+ outInfo->supportedColorModes.reserve(ginfo.supportedColorModes.size());
+ for (const auto& cmode : ginfo.supportedColorModes) {
+ outInfo->supportedColorModes.push_back(static_cast<ui::ColorMode>(cmode));
+ }
+
+ outInfo->activeColorMode = static_cast<ui::ColorMode>(ginfo.activeColorMode);
+
+ std::vector<ui::Hdr> types;
+ types.reserve(ginfo.hdrCapabilities.supportedHdrTypes.size());
+ for (const auto& hdr : ginfo.hdrCapabilities.supportedHdrTypes) {
+ types.push_back(static_cast<ui::Hdr>(hdr));
+ }
+ outInfo->hdrCapabilities = HdrCapabilities(types, ginfo.hdrCapabilities.maxLuminance,
+ ginfo.hdrCapabilities.maxAverageLuminance,
+ ginfo.hdrCapabilities.minLuminance);
+
+ outInfo->autoLowLatencyModeSupported = ginfo.autoLowLatencyModeSupported;
+ outInfo->gameContentTypeSupported = ginfo.gameContentTypeSupported;
+ outInfo->preferredBootDisplayMode = ginfo.preferredBootDisplayMode;
+ }
+ return status.transactionError();
}
status_t SurfaceComposerClient::getActiveDisplayMode(const sp<IBinder>& display,