Merge "Add InputMessageBuilder to InputEventBuilders.h" into main
diff --git a/libs/binder/ndk/include_ndk/android/binder_ibinder.h b/libs/binder/ndk/include_ndk/android/binder_ibinder.h
index 2929bce..72d255e 100644
--- a/libs/binder/ndk/include_ndk/android/binder_ibinder.h
+++ b/libs/binder/ndk/include_ndk/android/binder_ibinder.h
@@ -771,7 +771,7 @@
  * This provides a per-process-unique total ordering of binders where a null
  * AIBinder* object is considered to be before all other binder objects.
  * For instance, two binders refer to the same object in a local or remote
- * process when both AIBinder_lt(a, b) and AIBinder(b, a) are false. This API
+ * process when both AIBinder_lt(a, b) and AIBinder_lt(b, a) are false. This API
  * might be used to insert and lookup binders in binary search trees.
  *
  * AIBinder* pointers themselves actually also create a per-process-unique total
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 566bb8e..be00079 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -127,7 +127,7 @@
     mVsyncModulator->cancelRefreshRateChange();
 
     mVsyncConfiguration->reset();
-    updatePhaseConfiguration(pacesetterSelectorPtr()->getActiveMode().fps);
+    updatePhaseConfiguration(pacesetterId, pacesetterSelectorPtr()->getActiveMode().fps);
 }
 
 void Scheduler::registerDisplay(PhysicalDisplayId displayId, RefreshRateSelectorPtr selectorPtr,
@@ -487,7 +487,12 @@
     }
 }
 
-void Scheduler::updatePhaseConfiguration(Fps refreshRate) {
+void Scheduler::updatePhaseConfiguration(PhysicalDisplayId displayId, Fps refreshRate) {
+    const bool isPacesetter =
+            FTL_FAKE_GUARD(kMainThreadContext,
+                           (std::scoped_lock(mDisplayLock), displayId == mPacesetterDisplayId));
+    if (!isPacesetter) return;
+
     mRefreshRateStats->setRefreshRate(refreshRate);
     mVsyncConfiguration->setRefreshRateFps(refreshRate);
     setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()),
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index 88f0e94..1367ec3 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -187,7 +187,7 @@
         }
     }
 
-    void updatePhaseConfiguration(Fps);
+    void updatePhaseConfiguration(PhysicalDisplayId, Fps);
 
     const VsyncConfiguration& getVsyncConfiguration() const { return *mVsyncConfiguration; }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 0aad282..0c297d9 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1280,20 +1280,14 @@
         return BAD_VALUE;
     }
 
+    // TODO: b/277364366 - Require a display token from clients and remove fallback to pacesetter.
     std::optional<PhysicalDisplayId> displayIdOpt;
-    {
+    if (displayToken) {
         Mutex::Autolock lock(mStateLock);
-        if (displayToken) {
-            displayIdOpt = getPhysicalDisplayIdLocked(displayToken);
-            if (!displayIdOpt) {
-                ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get());
-                return NAME_NOT_FOUND;
-            }
-        } else {
-            // TODO (b/277364366): Clients should be updated to pass in the display they
-            // want, rather than us picking an arbitrary one (the active display, in this
-            // case).
-            displayIdOpt = mActiveDisplayId;
+        displayIdOpt = getPhysicalDisplayIdLocked(displayToken);
+        if (!displayIdOpt) {
+            ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get());
+            return NAME_NOT_FOUND;
         }
     }
 
@@ -1340,19 +1334,13 @@
             // VsyncController model is locked.
             mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated);
 
-            if (displayId == mActiveDisplayId) {
-                mScheduler->updatePhaseConfiguration(mode.fps);
-            }
-
+            mScheduler->updatePhaseConfiguration(displayId, mode.fps);
             mScheduler->setModeChangePending(true);
             break;
         }
         case DesiredModeAction::InitiateRenderRateSwitch:
             mScheduler->setRenderRate(displayId, mode.fps, /*applyImmediately*/ false);
-
-            if (displayId == mActiveDisplayId) {
-                mScheduler->updatePhaseConfiguration(mode.fps);
-            }
+            mScheduler->updatePhaseConfiguration(displayId, mode.fps);
 
             if (emitEvent) {
                 mScheduler->onDisplayModeChanged(displayId, mode);
@@ -1447,9 +1435,7 @@
     mDisplayModeController.finalizeModeChange(displayId, activeMode.modePtr->getId(),
                                               activeMode.modePtr->getVsyncRate(), activeMode.fps);
 
-    if (displayId == mActiveDisplayId) {
-        mScheduler->updatePhaseConfiguration(activeMode.fps);
-    }
+    mScheduler->updatePhaseConfiguration(displayId, activeMode.fps);
 
     if (pendingModeOpt->emitEvent) {
         mScheduler->onDisplayModeChanged(displayId, activeMode);
@@ -1473,11 +1459,9 @@
 
     constexpr bool kAllowToEnable = true;
     mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, std::move(activeModePtr).take());
-    mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true);
 
-    if (displayId == mActiveDisplayId) {
-        mScheduler->updatePhaseConfiguration(renderFps);
-    }
+    mScheduler->setRenderRate(displayId, renderFps, /*applyImmediately*/ true);
+    mScheduler->updatePhaseConfiguration(displayId, renderFps);
 }
 
 void SurfaceFlinger::initiateDisplayModeChanges() {