SurfaceFlinger: Remove BufferQueueLayer

Fixes: 200285148
Test: builds

Change-Id: I218bfb8110b5aef7a292e805e8508a278b07b684
diff --git a/services/surfaceflinger/Android.bp b/services/surfaceflinger/Android.bp
index 000a2cb..1ddf2de 100644
--- a/services/surfaceflinger/Android.bp
+++ b/services/surfaceflinger/Android.bp
@@ -143,7 +143,6 @@
         "BackgroundExecutor.cpp",
         "BufferLayer.cpp",
         "BufferLayerConsumer.cpp",
-        "BufferQueueLayer.cpp",
         "BufferStateLayer.cpp",
         "ClientCache.cpp",
         "Client.cpp",
diff --git a/services/surfaceflinger/BufferQueueLayer.cpp b/services/surfaceflinger/BufferQueueLayer.cpp
deleted file mode 100644
index bee4de3..0000000
--- a/services/surfaceflinger/BufferQueueLayer.cpp
+++ /dev/null
@@ -1,575 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wconversion"
-
-#undef LOG_TAG
-#define LOG_TAG "BufferQueueLayer"
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include "BufferQueueLayer.h"
-
-#include <compositionengine/LayerFECompositionState.h>
-#include <gui/BufferQueueConsumer.h>
-#include <system/window.h>
-
-#include "LayerRejecter.h"
-#include "SurfaceInterceptor.h"
-
-#include "FrameTracer/FrameTracer.h"
-#include "Scheduler/LayerHistory.h"
-#include "TimeStats/TimeStats.h"
-
-namespace android {
-using PresentState = frametimeline::SurfaceFrame::PresentState;
-
-BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {}
-
-BufferQueueLayer::~BufferQueueLayer() {
-    mContentsChangedListener->abandon();
-    mConsumer->abandon();
-}
-
-// -----------------------------------------------------------------------
-// Interface implementation for Layer
-// -----------------------------------------------------------------------
-
-void BufferQueueLayer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult) {
-    const sp<Fence> releaseFence = futureFenceResult.get().value_or(Fence::NO_FENCE);
-    mConsumer->setReleaseFence(releaseFence);
-
-    // Prevent tracing the same release multiple times.
-    if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) {
-        mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber,
-                                           std::make_shared<FenceTime>(releaseFence),
-                                           FrameTracer::FrameEvent::RELEASE_FENCE);
-        mPreviousReleasedFrameNumber = mPreviousFrameNumber;
-    }
-}
-
-void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) {
-    BufferLayer::setTransformHint(displayTransformHint);
-    mConsumer->setTransformHint(mTransformHint);
-}
-
-void BufferQueueLayer::releasePendingBuffer(nsecs_t) {
-    if (!mConsumer->releasePendingBuffer()) {
-        return;
-    }
-}
-
-void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
-    mConsumer->setDefaultBufferSize(w, h);
-}
-
-int32_t BufferQueueLayer::getQueuedFrameCount() const {
-    return mQueuedFrames;
-}
-
-bool BufferQueueLayer::isBufferDue(nsecs_t expectedPresentTime) const {
-    Mutex::Autolock lock(mQueueItemLock);
-
-    const int64_t addedTime = mQueueItems[0].item.mTimestamp;
-
-    // Ignore timestamps more than a second in the future
-    const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1));
-    ALOGW_IF(!isPlausible,
-             "[%s] Timestamp %" PRId64 " seems implausible "
-             "relative to expectedPresent %" PRId64,
-             getDebugName(), addedTime, expectedPresentTime);
-
-    if (!isPlausible) {
-        mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence());
-    }
-
-    const bool isDue = addedTime < expectedPresentTime;
-    return isDue || !isPlausible;
-}
-
-// -----------------------------------------------------------------------
-// Interface implementation for BufferLayer
-// -----------------------------------------------------------------------
-
-bool BufferQueueLayer::fenceHasSignaled() const {
-    Mutex::Autolock lock(mQueueItemLock);
-
-    if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) {
-        return true;
-    }
-
-    if (!hasFrameUpdate()) {
-        return true;
-    }
-
-    if (mQueueItems[0].item.mIsDroppable) {
-        // Even though this buffer's fence may not have signaled yet, it could
-        // be replaced by another buffer before it has a chance to, which means
-        // that it's possible to get into a situation where a buffer is never
-        // able to be latched. To avoid this, grab this buffer anyway.
-        return true;
-    }
-    const bool fenceSignaled =
-            mQueueItems[0].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
-    if (!fenceSignaled) {
-        mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
-                                                    TimeStats::LatchSkipReason::LateAcquire);
-    }
-
-    return fenceSignaled;
-}
-
-bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const {
-    Mutex::Autolock lock(mQueueItemLock);
-
-    if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
-        return true;
-    }
-
-    return mQueueItems[0].item.mTimestamp <= expectedPresentTime;
-}
-
-bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
-    // We need to update the sideband stream if the layer has both a buffer and a sideband stream.
-    editCompositionState()->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get();
-
-    bool sidebandStreamChanged = true;
-    if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) {
-        // mSidebandStreamChanged was changed to false
-        mSidebandStream = mConsumer->getSidebandStream();
-        auto* layerCompositionState = editCompositionState();
-        layerCompositionState->sidebandStream = mSidebandStream;
-        if (layerCompositionState->sidebandStream != nullptr) {
-            setTransactionFlags(eTransactionNeeded);
-            mFlinger->setTransactionFlags(eTraversalNeeded);
-        }
-        recomputeVisibleRegions = true;
-
-        return true;
-    }
-    return false;
-}
-
-bool BufferQueueLayer::hasFrameUpdate() const {
-    return mQueuedFrames > 0;
-}
-
-status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
-                                          nsecs_t expectedPresentTime) {
-    // This boolean is used to make sure that SurfaceFlinger's shadow copy
-    // of the buffer queue isn't modified when the buffer queue is returning
-    // BufferItem's that weren't actually queued. This can happen in shared
-    // buffer mode.
-    bool queuedBuffer = false;
-    const int32_t layerId = getSequence();
-    LayerRejecter r(mDrawingState, getDrawingState(), recomputeVisibleRegions,
-                    getProducerStickyTransform() != 0, mName,
-                    getTransformToDisplayInverse());
-
-    if (isRemovedFromCurrentState()) {
-        expectedPresentTime = 0;
-    }
-
-    // updateTexImage() below might drop the some buffers at the head of the queue if there is a
-    // buffer behind them which is timely to be presented. However this buffer may not be signaled
-    // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the
-    // last buffer that was signaled.
-    uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived;
-    {
-        Mutex::Autolock lock(mQueueItemLock);
-        for (size_t i = 0; i < mQueueItems.size(); i++) {
-            bool fenceSignaled =
-                    mQueueItems[i].item.mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
-            if (!fenceSignaled) {
-                break;
-            }
-            lastSignaledFrameNumber = mQueueItems[i].item.mFrameNumber;
-        }
-    }
-    const uint64_t maxFrameNumberToAcquire =
-            std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber);
-
-    bool autoRefresh;
-    status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &autoRefresh,
-                                                      &queuedBuffer, maxFrameNumberToAcquire);
-    mDrawingState.autoRefresh = autoRefresh;
-    if (updateResult == BufferQueue::PRESENT_LATER) {
-        // Producer doesn't want buffer to be displayed yet.  Signal a
-        // layer update so we check again at the next opportunity.
-        mFlinger->onLayerUpdate();
-        return BAD_VALUE;
-    } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) {
-        // If the buffer has been rejected, remove it from the shadow queue
-        // and return early
-        if (queuedBuffer) {
-            Mutex::Autolock lock(mQueueItemLock);
-            if (mQueuedFrames > 0) {
-                mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage);
-                mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber);
-                if (mQueueItems[0].surfaceFrame) {
-                    addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame);
-                }
-                mQueueItems.erase(mQueueItems.begin());
-                mQueuedFrames--;
-            }
-        }
-        return BAD_VALUE;
-    } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
-        // This can occur if something goes wrong when trying to create the
-        // EGLImage for this buffer. If this happens, the buffer has already
-        // been released, so we need to clean up the queue and bug out
-        // early.
-        if (queuedBuffer) {
-            Mutex::Autolock lock(mQueueItemLock);
-            for (auto& [item, surfaceFrame] : mQueueItems) {
-                if (surfaceFrame) {
-                    addSurfaceFrameDroppedForBuffer(surfaceFrame);
-                }
-            }
-            mQueueItems.clear();
-            mQueuedFrames = 0;
-            mFlinger->mTimeStats->onDestroy(layerId);
-            mFlinger->mFrameTracer->onDestroy(layerId);
-        }
-
-        // Once we have hit this state, the shadow queue may no longer
-        // correctly reflect the incoming BufferQueue's contents, so even if
-        // updateTexImage starts working, the only safe course of action is
-        // to continue to ignore updates.
-        mUpdateTexImageFailed = true;
-
-        return BAD_VALUE;
-    }
-
-    bool more_frames_pending = false;
-    if (queuedBuffer) {
-        // Autolock scope
-        auto currentFrameNumber = mConsumer->getFrameNumber();
-
-        Mutex::Autolock lock(mQueueItemLock);
-
-        // Remove any stale buffers that have been dropped during
-        // updateTexImage
-        while (mQueuedFrames > 0 && mQueueItems[0].item.mFrameNumber != currentFrameNumber) {
-            mConsumer->mergeSurfaceDamage(mQueueItems[0].item.mSurfaceDamage);
-            mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].item.mFrameNumber);
-            if (mQueueItems[0].surfaceFrame) {
-                addSurfaceFrameDroppedForBuffer(mQueueItems[0].surfaceFrame);
-            }
-            mQueueItems.erase(mQueueItems.begin());
-            mQueuedFrames--;
-        }
-
-        uint64_t bufferID = mQueueItems[0].item.mGraphicBuffer->getId();
-        mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime);
-        mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime,
-                                               FrameTracer::FrameEvent::LATCH);
-
-        if (mQueueItems[0].surfaceFrame) {
-            addSurfaceFramePresentedForBuffer(mQueueItems[0].surfaceFrame,
-                                              mQueueItems[0].item.mFenceTime->getSignalTime(),
-                                              latchTime);
-        }
-        mQueueItems.erase(mQueueItems.begin());
-        more_frames_pending = (mQueuedFrames.fetch_sub(1) > 1);
-    }
-
-    // Decrement the queued-frames count.  Signal another event if we
-    // have more frames pending.
-    if ((queuedBuffer && more_frames_pending) || mDrawingState.autoRefresh) {
-        mFlinger->onLayerUpdate();
-    }
-
-    return NO_ERROR;
-}
-
-status_t BufferQueueLayer::updateActiveBuffer() {
-    // update the active buffer
-    mPreviousBufferId = getCurrentBufferId();
-    mBufferInfo.mBuffer =
-            mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence);
-
-    if (mBufferInfo.mBuffer == nullptr) {
-        // this can only happen if the very first buffer was rejected.
-        return BAD_VALUE;
-    }
-    return NO_ERROR;
-}
-
-status_t BufferQueueLayer::updateFrameNumber() {
-    mPreviousFrameNumber = mCurrentFrameNumber;
-    mCurrentFrameNumber = mConsumer->getFrameNumber();
-    return NO_ERROR;
-}
-
-void BufferQueueLayer::setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) {
-    mFrameTimelineInfo = frameTimelineInfo;
-}
-
-// -----------------------------------------------------------------------
-// Interface implementation for BufferLayerConsumer::ContentsChangedListener
-// -----------------------------------------------------------------------
-
-void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) {
-    const int32_t layerId = getSequence();
-    mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
-    mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
-                                           systemTime(), FrameTracer::FrameEvent::DEQUEUE);
-}
-
-void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) {
-    const int32_t layerId = getSequence();
-    mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
-    mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
-                                           systemTime(), FrameTracer::FrameEvent::DETACH);
-}
-
-void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) {
-    const int32_t layerId = getSequence();
-    mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER,
-                                           systemTime(), FrameTracer::FrameEvent::CANCEL);
-}
-
-void BufferQueueLayer::onFrameAvailable(const BufferItem& item) {
-    const int32_t layerId = getSequence();
-    const uint64_t bufferId = item.mGraphicBuffer->getId();
-    mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
-                                           FrameTracer::FrameEvent::QUEUE);
-    mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
-                                       std::make_shared<FenceTime>(item.mFence),
-                                       FrameTracer::FrameEvent::ACQUIRE_FENCE);
-
-    ATRACE_CALL();
-    // Add this buffer from our internal queue tracker
-    { // Autolock scope
-        const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp;
-
-        using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType;
-        mFlinger->mScheduler->recordLayerHistory(this, presentTime, LayerUpdateType::Buffer);
-
-        Mutex::Autolock lock(mQueueItemLock);
-        // Reset the frame number tracker when we receive the first buffer after
-        // a frame number reset
-        if (item.mFrameNumber == 1) {
-            mLastFrameNumberReceived = 0;
-        }
-
-        // Ensure that callbacks are handled in order
-        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
-            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
-            if (result != NO_ERROR) {
-                ALOGE("[%s] Timed out waiting on callback", getDebugName());
-                break;
-            }
-        }
-
-        auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName);
-
-        mQueueItems.push_back({item, surfaceFrame});
-        mQueuedFrames++;
-
-        // Wake up any pending callbacks
-        mLastFrameNumberReceived = item.mFrameNumber;
-        mQueueItemCondition.broadcast();
-    }
-
-    mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(),
-                                             item.mGraphicBuffer->getHeight(), item.mFrameNumber);
-
-    mFlinger->onLayerUpdate();
-    mConsumer->onBufferAvailable(item);
-}
-
-void BufferQueueLayer::onFrameReplaced(const BufferItem& item) {
-    ATRACE_CALL();
-    { // Autolock scope
-        Mutex::Autolock lock(mQueueItemLock);
-
-        // Ensure that callbacks are handled in order
-        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
-            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
-            if (result != NO_ERROR) {
-                ALOGE("[%s] Timed out waiting on callback", getDebugName());
-                break;
-            }
-        }
-
-        if (!hasFrameUpdate()) {
-            ALOGE("Can't replace a frame on an empty queue");
-            return;
-        }
-
-        auto surfaceFrame = createSurfaceFrameForBuffer(mFrameTimelineInfo, systemTime(), mName);
-        mQueueItems[mQueueItems.size() - 1].item = item;
-        mQueueItems[mQueueItems.size() - 1].surfaceFrame = std::move(surfaceFrame);
-
-        // Wake up any pending callbacks
-        mLastFrameNumberReceived = item.mFrameNumber;
-        mQueueItemCondition.broadcast();
-    }
-
-    const int32_t layerId = getSequence();
-    const uint64_t bufferId = item.mGraphicBuffer->getId();
-    mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(),
-                                           FrameTracer::FrameEvent::QUEUE);
-    mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber,
-                                       std::make_shared<FenceTime>(item.mFence),
-                                       FrameTracer::FrameEvent::ACQUIRE_FENCE);
-    mConsumer->onBufferAvailable(item);
-}
-
-void BufferQueueLayer::onSidebandStreamChanged() {
-    bool sidebandStreamChanged = false;
-    if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) {
-        // mSidebandStreamChanged was changed to true
-        mFlinger->onLayerUpdate();
-    }
-}
-
-// -----------------------------------------------------------------------
-
-void BufferQueueLayer::onFirstRef() {
-    BufferLayer::onFirstRef();
-
-    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
-    sp<IGraphicBufferProducer> producer;
-    sp<IGraphicBufferConsumer> consumer;
-    mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);
-    mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);
-    mConsumer =
-            mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),
-                                                             mTextureName, this);
-    mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
-
-    mContentsChangedListener = new ContentsChangedListener(this);
-    mConsumer->setContentsChangedListener(mContentsChangedListener);
-    mConsumer->setName(String8(mName.data(), mName.size()));
-
-    mProducer->setMaxDequeuedBufferCount(2);
-}
-
-status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) {
-    // never allow a surface larger than what our underlying GL implementation
-    // can handle.
-    if (mFlinger->exceedsMaxRenderTargetSize(w, h)) {
-        ALOGE("dimensions too large %" PRIu32 " x %" PRIu32, w, h);
-        return BAD_VALUE;
-    }
-
-    setDefaultBufferSize(w, h);
-    mConsumer->setDefaultBufferFormat(format);
-    mConsumer->setConsumerUsageBits(getEffectiveUsage(0));
-
-    return NO_ERROR;
-}
-
-sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const {
-    return mProducer;
-}
-
-uint32_t BufferQueueLayer::getProducerStickyTransform() const {
-    int producerStickyTransform = 0;
-    int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
-    if (ret != OK) {
-        ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
-              strerror(-ret), ret);
-        return 0;
-    }
-    return static_cast<uint32_t>(producerStickyTransform);
-}
-
-void BufferQueueLayer::gatherBufferInfo() {
-    BufferLayer::gatherBufferInfo();
-
-    mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp();
-    mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime();
-    mBufferInfo.mFence = mConsumer->getCurrentFence();
-    mBufferInfo.mTransform = mConsumer->getCurrentTransform();
-    mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace());
-    mBufferInfo.mCrop = mConsumer->getCurrentCrop();
-    mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode();
-    mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage();
-    mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata();
-    mBufferInfo.mApi = mConsumer->getCurrentApi();
-    mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse();
-}
-
-sp<Layer> BufferQueueLayer::createClone() {
-    LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata());
-    args.textureName = mTextureName;
-    sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args);
-    layer->setInitialValuesForClone(this);
-
-    return layer;
-}
-
-// -----------------------------------------------------------------------
-// Interface implementation for BufferLayerConsumer::ContentsChangedListener
-// -----------------------------------------------------------------------
-
-void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onFrameAvailable(item);
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onFrameReplaced(item);
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onSidebandStreamChanged();
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onFrameDequeued(bufferId);
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onFrameDetached(bufferId);
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) {
-    Mutex::Autolock lock(mMutex);
-    if (mBufferQueueLayer != nullptr) {
-        mBufferQueueLayer->onFrameCancelled(bufferId);
-    }
-}
-
-void BufferQueueLayer::ContentsChangedListener::abandon() {
-    Mutex::Autolock lock(mMutex);
-    mBufferQueueLayer = nullptr;
-}
-
-// -----------------------------------------------------------------------
-
-} // namespace android
-
-// TODO(b/129481165): remove the #pragma below and fix conversion issues
-#pragma clang diagnostic pop // ignored "-Wconversion"
diff --git a/services/surfaceflinger/BufferQueueLayer.h b/services/surfaceflinger/BufferQueueLayer.h
deleted file mode 100644
index f7a4fd2..0000000
--- a/services/surfaceflinger/BufferQueueLayer.h
+++ /dev/null
@@ -1,154 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "BufferLayer.h"
-
-#include <utils/String8.h>
-
-namespace android {
-
-namespace frametimeline {
-class SurfaceFrame;
-}
-
-/*
- * A new BufferQueue and a new BufferLayerConsumer are created when the
- * BufferLayer is first referenced.
- *
- * This also implements onFrameAvailable(), which notifies SurfaceFlinger
- * that new data has arrived.
- */
-class BufferQueueLayer : public BufferLayer {
-public:
-    ~BufferQueueLayer() override;
-
-    // Implements Layer.
-    const char* getType() const override { return "BufferQueueLayer"; }
-
-    void onLayerDisplayed(ftl::SharedFuture<FenceResult>) override;
-
-    // If a buffer was replaced this frame, release the former buffer
-    void releasePendingBuffer(nsecs_t dequeueReadyTime) override;
-
-    void setDefaultBufferSize(uint32_t w, uint32_t h) override;
-
-    int32_t getQueuedFrameCount() const override;
-
-    // Returns true if the next buffer should be presented at the expected present time
-    bool isBufferDue(nsecs_t expectedPresentTime) const override;
-
-    // Implements BufferLayer.
-    bool fenceHasSignaled() const override;
-    bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const override;
-
-    status_t setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format);
-    sp<IGraphicBufferProducer> getProducer() const;
-
-    void setSizeForTest(uint32_t w, uint32_t h) {
-        mDrawingState.active_legacy.w = w;
-        mDrawingState.active_legacy.h = h;
-    }
-
-protected:
-    void gatherBufferInfo() override;
-
-    // -----------------------------------------------------------------------
-    // Interface implementation for BufferLayerConsumer::ContentsChangedListener
-    // -----------------------------------------------------------------------
-    class ContentsChangedListener : public BufferLayerConsumer::ContentsChangedListener {
-    public:
-        ContentsChangedListener(BufferQueueLayer* bufferQueueLayer)
-              : mBufferQueueLayer(bufferQueueLayer) {}
-        void abandon();
-
-    protected:
-        void onFrameAvailable(const BufferItem& item) override;
-        void onFrameReplaced(const BufferItem& item) override;
-        void onSidebandStreamChanged() override;
-        void onFrameDequeued(const uint64_t bufferId) override;
-        void onFrameDetached(const uint64_t bufferId) override;
-        void onFrameCancelled(const uint64_t bufferId) override;
-
-    private:
-        BufferQueueLayer* mBufferQueueLayer = nullptr;
-        Mutex mMutex;
-    };
-
-private:
-    // Goodbye
-    explicit BufferQueueLayer(const LayerCreationArgs&);
-
-    bool latchSidebandStream(bool& recomputeVisibleRegions) override;
-    void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override;
-
-    bool hasFrameUpdate() const override;
-
-    status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime,
-                            nsecs_t expectedPresentTime) override;
-
-    status_t updateActiveBuffer() override;
-    status_t updateFrameNumber() override;
-    void setFrameTimelineInfoForBuffer(const FrameTimelineInfo& frameTimelineInfo) override;
-
-    sp<Layer> createClone() override;
-
-    void onFirstRef() override;
-
-    void onFrameAvailable(const BufferItem& item);
-    void onFrameReplaced(const BufferItem& item);
-    void onSidebandStreamChanged();
-    void onFrameDequeued(const uint64_t bufferId);
-    void onFrameDetached(const uint64_t bufferId);
-    void onFrameCancelled(const uint64_t bufferId);
-
-    // Temporary - Used only for LEGACY camera mode.
-    uint32_t getProducerStickyTransform() const;
-
-    sp<BufferLayerConsumer> mConsumer;
-    sp<IGraphicBufferProducer> mProducer;
-
-    bool mUpdateTexImageFailed{false};
-
-    uint64_t mPreviousBufferId = 0;
-    uint64_t mPreviousReleasedFrameNumber = 0;
-
-    // Local copy of the queued contents of the incoming BufferQueue
-    mutable Mutex mQueueItemLock;
-    Condition mQueueItemCondition;
-
-    struct BufferData {
-        BufferData(BufferItem item, std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame)
-              : item(item), surfaceFrame(surfaceFrame) {}
-        BufferItem item;
-        std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame;
-    };
-    std::vector<BufferData> mQueueItems;
-    std::atomic<uint64_t> mLastFrameNumberReceived{0};
-
-    // thread-safe
-    std::atomic<int32_t> mQueuedFrames{0};
-
-    sp<ContentsChangedListener> mContentsChangedListener;
-
-    // The last vsync info received on this layer. This will be used when we get
-    // a buffer to correlate the buffer with the vsync id. Can only be accessed
-    // with the SF state lock held.
-    FrameTimelineInfo mFrameTimelineInfo;
-};
-
-} // namespace android
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a7438f2..9f4f0a2 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -106,7 +106,6 @@
 #include <ui/DisplayIdentification.h>
 #include "BackgroundExecutor.h"
 #include "BufferLayer.h"
-#include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "Client.h"
 #include "Colorizer.h"
@@ -4758,42 +4757,6 @@
     return result;
 }
 
-status_t SurfaceFlinger::createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format,
-                                                sp<IBinder>* handle,
-                                                sp<IGraphicBufferProducer>* gbp,
-                                                sp<Layer>* outLayer) {
-    // initialize the surfaces
-    switch (format) {
-    case PIXEL_FORMAT_TRANSPARENT:
-    case PIXEL_FORMAT_TRANSLUCENT:
-        format = PIXEL_FORMAT_RGBA_8888;
-        break;
-    case PIXEL_FORMAT_OPAQUE:
-        format = PIXEL_FORMAT_RGBX_8888;
-        break;
-    }
-
-    sp<BufferQueueLayer> layer;
-    args.textureName = getNewTexture();
-    {
-        // Grab the SF state lock during this since it's the only safe way to access
-        // RenderEngine when creating a BufferLayerConsumer
-        // TODO: Check if this lock is still needed here
-        Mutex::Autolock lock(mStateLock);
-        layer = getFactory().createBufferQueueLayer(args);
-    }
-
-    status_t err = layer->setDefaultBufferProperties(0, 0, format);
-    if (err == NO_ERROR) {
-        *handle = layer->getHandle();
-        *gbp = layer->getProducer();
-        *outLayer = layer;
-    }
-
-    ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
-    return err;
-}
-
 status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle,
                                                 sp<Layer>* outLayer) {
     args.textureName = getNewTexture();
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 6c7ed00..5182ed8 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -373,7 +373,6 @@
 
 private:
     friend class BufferLayer;
-    friend class BufferQueueLayer;
     friend class BufferStateLayer;
     friend class Client;
     friend class FpsReporter;
@@ -823,10 +822,6 @@
                          const sp<Layer>& parentLayer = nullptr,
                          uint32_t* outTransformHint = nullptr);
 
-    status_t createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format,
-                                    sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
-                                    sp<Layer>* outLayer);
-
     status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
                                     sp<Layer>* outLayer);
 
diff --git a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
index cf97643..39a5d0f 100644
--- a/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
+++ b/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
@@ -23,7 +23,6 @@
 #include <ui/GraphicBuffer.h>
 
 #include "BufferLayerConsumer.h"
-#include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "ContainerLayer.h"
 #include "DisplayDevice.h"
@@ -109,10 +108,6 @@
     return new ContainerLayer(args);
 }
 
-sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs&) {
-    return nullptr;
-}
-
 sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) {
     return new BufferStateLayer(args);
 }
diff --git a/services/surfaceflinger/SurfaceFlingerDefaultFactory.h b/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
index 501629d..173ca81 100644
--- a/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerDefaultFactory.h
@@ -47,7 +47,6 @@
     std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
             const sp<IGraphicBufferProducer>&) override;
     std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override;
-    sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) override;
     sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) override;
     sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) override;
     sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) override;
diff --git a/services/surfaceflinger/SurfaceFlingerFactory.h b/services/surfaceflinger/SurfaceFlingerFactory.h
index 6153e8e..e117e96 100644
--- a/services/surfaceflinger/SurfaceFlingerFactory.h
+++ b/services/surfaceflinger/SurfaceFlingerFactory.h
@@ -30,7 +30,6 @@
 
 typedef int32_t PixelFormat;
 
-class BufferQueueLayer;
 class BufferLayerConsumer;
 class BufferStateLayer;
 class ContainerLayer;
@@ -98,7 +97,6 @@
 
     virtual std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() = 0;
 
-    virtual sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs& args) = 0;
     virtual sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs& args) = 0;
     virtual sp<EffectLayer> createEffectLayer(const LayerCreationArgs& args) = 0;
     virtual sp<ContainerLayer> createContainerLayer(const LayerCreationArgs& args) = 0;
diff --git a/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp b/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
index e85b0bf..5e20b74 100644
--- a/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
+++ b/services/surfaceflinger/Tracing/tools/LayerTraceGenerator.cpp
@@ -105,10 +105,6 @@
         return new EffectLayer(args);
     }
 
-    sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs&) override {
-        return nullptr;
-    }
-
     std::unique_ptr<FrameTracer> createFrameTracer() override {
         return std::make_unique<testing::NiceMock<mock::FrameTracer>>();
     }
diff --git a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
index 10a6b1f..456a498 100644
--- a/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
+++ b/services/surfaceflinger/fuzzer/surfaceflinger_fuzzers_utils.h
@@ -30,7 +30,6 @@
 #include <ui/DisplayStatInfo.h>
 #include <ui/DynamicDisplayInfo.h>
 
-#include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "ContainerLayer.h"
 #include "DisplayDevice.h"
@@ -356,10 +355,6 @@
         return compositionengine::impl::createCompositionEngine();
     }
 
-    sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs &) override {
-        return nullptr;
-    }
-
     sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs &) override {
         return nullptr;
     }
diff --git a/services/surfaceflinger/tests/unittests/FpsReporterTest.cpp b/services/surfaceflinger/tests/unittests/FpsReporterTest.cpp
index 9cac7c1..3a9b805 100644
--- a/services/surfaceflinger/tests/unittests/FpsReporterTest.cpp
+++ b/services/surfaceflinger/tests/unittests/FpsReporterTest.cpp
@@ -24,7 +24,6 @@
 #include <gtest/gtest.h>
 #include <gui/LayerMetadata.h>
 
-#include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "EffectLayer.h"
 #include "FpsReporter.h"
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index a4164c0..3a05e2f 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -29,7 +29,6 @@
 #include <compositionengine/mock/DisplaySurface.h>
 #include <gui/ScreenCaptureResults.h>
 
-#include "BufferQueueLayer.h"
 #include "BufferStateLayer.h"
 #include "ContainerLayer.h"
 #include "DisplayDevice.h"
@@ -134,10 +133,6 @@
         return compositionengine::impl::createCompositionEngine();
     }
 
-    sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs&) override {
-        return nullptr;
-    }
-
     sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs&) override {
         return nullptr;
     }