SF: Introduce OutputLayerCompositionState
This moves the display-dependent state from LayerBE.h to a new
OutputLayerCompositionState.h header, adds some simple accessors to
get the new state, and minimally adjusts the existing SurfaceFlinger
code to use the new structure.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I00370f05dc6b2a3db34094862c46084e7575dbda
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.h b/services/surfaceflinger/DisplayHardware/HWComposer.h
index f42f860..ca59a26 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.h
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.h
@@ -45,6 +45,10 @@
class Composer;
} // namespace Hwc2
+namespace compositionengine {
+class Output;
+} // namespace compositionengine
+
class HWComposer {
public:
virtual ~HWComposer();
@@ -68,8 +72,7 @@
virtual void destroyLayer(DisplayId displayId, HWC2::Layer* layer) = 0;
// Asks the HAL what it can do
- virtual status_t prepare(DisplayId displayId,
- std::vector<CompositionInfo>& compositionData) = 0;
+ virtual status_t prepare(DisplayId displayId, const compositionengine::Output&) = 0;
virtual status_t setClientTarget(DisplayId displayId, uint32_t slot,
const sp<Fence>& acquireFence, const sp<GraphicBuffer>& target,
@@ -205,7 +208,7 @@
void destroyLayer(DisplayId displayId, HWC2::Layer* layer) override;
// Asks the HAL what it can do
- status_t prepare(DisplayId displayId, std::vector<CompositionInfo>& compositionData) override;
+ status_t prepare(DisplayId displayId, const compositionengine::Output&) override;
status_t setClientTarget(DisplayId displayId, uint32_t slot, const sp<Fence>& acquireFence,
const sp<GraphicBuffer>& target, ui::Dataspace dataspace) override;