SF: Add LayerSnapshotGuard to manage layer snapshot
Bug: 238781169
Test: presubmits
Change-Id: Ie221f9a4601512f4b256b0aa8c6b14fd20901cef
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 0f8ac98..d403f47 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -798,7 +798,8 @@
ftl::SharedFuture<FenceResult> renderScreenImpl(
const RenderArea&, TraverseLayersFunction,
const std::shared_ptr<renderengine::ExternalTexture>&, bool canCaptureBlackoutContent,
- bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock);
+ bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock)
+ REQUIRES(kMainThreadContext);
// If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a
// matching ownerUid