Implement Parcelling functions for InputWindowInfo
In preparation for parcelling across the SurfaceControl interface.
As a dependency we move the parcelling of InputChannels from
frameworks/base JNI code in to InputChannel.h.
Bug: 80101428
Bug: 113136004
Bug: 111440400
Test: None
Change-Id: Ib27f03282e9872274b834bb00737fd351e7a1b30
diff --git a/libs/input/InputWindow.cpp b/libs/input/InputWindow.cpp
new file mode 100644
index 0000000..f94faba
--- /dev/null
+++ b/libs/input/InputWindow.cpp
@@ -0,0 +1,159 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "InputWindow"
+#define LOG_NDEBUG 0
+
+#include <binder/Parcel.h>
+#include <input/InputWindow.h>
+#include <input/InputTransport.h>
+
+#include <log/log.h>
+
+#include <ui/Rect.h>
+#include <ui/Region.h>
+
+namespace android {
+
+// --- InputWindowInfo ---
+void InputWindowInfo::addTouchableRegion(const Rect& region) {
+ touchableRegion.orSelf(region);
+}
+
+bool InputWindowInfo::touchableRegionContainsPoint(int32_t x, int32_t y) const {
+ return touchableRegion.contains(x,y);
+}
+
+bool InputWindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
+ return x >= frameLeft && x < frameRight
+ && y >= frameTop && y < frameBottom;
+}
+
+bool InputWindowInfo::isTrustedOverlay() const {
+ return layoutParamsType == TYPE_INPUT_METHOD
+ || layoutParamsType == TYPE_INPUT_METHOD_DIALOG
+ || layoutParamsType == TYPE_MAGNIFICATION_OVERLAY
+ || layoutParamsType == TYPE_STATUS_BAR
+ || layoutParamsType == TYPE_NAVIGATION_BAR
+ || layoutParamsType == TYPE_NAVIGATION_BAR_PANEL
+ || layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY
+ || layoutParamsType == TYPE_DOCK_DIVIDER
+ || layoutParamsType == TYPE_ACCESSIBILITY_OVERLAY
+ || layoutParamsType == TYPE_INPUT_CONSUMER;
+}
+
+bool InputWindowInfo::supportsSplitTouch() const {
+ return layoutParamsFlags & FLAG_SPLIT_TOUCH;
+}
+
+bool InputWindowInfo::overlaps(const InputWindowInfo* other) const {
+ return frameLeft < other->frameRight && frameRight > other->frameLeft
+ && frameTop < other->frameBottom && frameBottom > other->frameTop;
+}
+
+status_t InputWindowInfo::write(Parcel& output) const {
+ if (inputChannel == nullptr) {
+ output.writeInt32(0);
+ return OK;
+ }
+ output.writeInt32(1);
+ status_t s = inputChannel->write(output);
+ if (s != OK) return s;
+
+ output.writeString8(String8(name.c_str()));
+ output.writeInt32(layoutParamsFlags);
+ output.writeInt32(layoutParamsType);
+ output.writeInt64(dispatchingTimeout);
+ output.writeInt32(frameLeft);
+ output.writeInt32(frameTop);
+ output.writeInt32(frameRight);
+ output.writeInt32(frameBottom);
+ output.writeFloat(scaleFactor);
+ output.writeBool(visible);
+ output.writeBool(canReceiveKeys);
+ output.writeBool(hasFocus);
+ output.writeBool(hasWallpaper);
+ output.writeBool(paused);
+ output.writeInt32(layer);
+ output.writeInt32(ownerPid);
+ output.writeInt32(ownerUid);
+ output.writeInt32(inputFeatures);
+ output.writeInt32(displayId);
+ output.write(touchableRegion);
+
+ return OK;
+}
+
+InputWindowInfo InputWindowInfo::read(const Parcel& from) {
+ InputWindowInfo ret;
+
+ if (from.readInt32() == 0) {
+ return ret;
+
+ }
+ sp<InputChannel> inputChannel = new InputChannel();
+ status_t s = inputChannel->read(from);
+ if (s != OK) {
+ return ret;
+ }
+
+ ret.inputChannel = inputChannel;
+ ret.name = from.readString8().c_str();
+ ret.layoutParamsFlags = from.readInt32();
+ ret.layoutParamsType = from.readInt32();
+ ret.dispatchingTimeout = from.readInt64();
+ ret.frameLeft = from.readInt32();
+ ret.frameTop = from.readInt32();
+ ret.frameRight = from.readInt32();
+ ret.frameBottom = from.readInt32();
+ ret.scaleFactor = from.readFloat();
+ ret.visible = from.readBool();
+ ret.canReceiveKeys = from.readBool();
+ ret.hasFocus = from.readBool();
+ ret.hasWallpaper = from.readBool();
+ ret.paused = from.readBool();
+ ret.layer = from.readInt32();
+ ret.ownerPid = from.readInt32();
+ ret.ownerUid = from.readInt32();
+ ret.inputFeatures = from.readInt32();
+ ret.displayId = from.readInt32();
+ from.read(ret.touchableRegion);
+
+ return ret;
+}
+
+// --- InputWindowHandle ---
+
+InputWindowHandle::InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
+ inputApplicationHandle(inputApplicationHandle), mInfo(nullptr) {
+}
+
+InputWindowHandle::~InputWindowHandle() {
+ delete mInfo;
+}
+
+void InputWindowHandle::releaseInfo() {
+ if (mInfo) {
+ delete mInfo;
+ mInfo = nullptr;
+ }
+}
+
+sp<InputChannel> InputWindowHandle::getInputChannel() const {
+ return mInfo ? mInfo->inputChannel : nullptr;
+}
+
+} // namespace android